Unique Game Development Help
Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted1 hour ago
I have designed the concept for a one-of-a-kind entertainment game and now I’m ready to turn it into a working title that players can enjoy. I need a skilled game developer who can take my written design, mechanics sketches, and artwork references and build an initial playable version.
Scope of work
• Set up the core gameplay loop exactly as outlined in my concept notes.
• Implement basic UI, menus, and settings so testers can navigate comfortably.
• Integrate placeholder art, sound, and effects—polished assets will come later.
• Deliver Windows and Android builds plus the full source project (Unity or Unreal Engine preferred, but I’m open to another engine if you can justify the choice).
• Provide clear documentation on how to compile, extend, and balance the game.
Key requirements
• Proven experience shipping or prototyping games, especially in the entertainment genre.
• Clean, well-commented code that follows best practices.
• Familiarity with version control (Git) for smooth collaboration.
Nice to have
• Ability to refine simple 2D or low-poly art for a cohesive test build.
• Knowledge of basic analytics hooks so we can track user behaviour during play-tests.
Timeline & collaboration
I’d like to see a functional prototype within four weeks, with weekly checkpoint builds so I can review progress and fine-tune mechanics early. All communication will be in English or Hindi—whichever you’re more comfortable with.
If you love turning fresh ideas into playable realities, tell me about your most relevant game projects, your preferred engine, and how you’d approach creating this ground-breaking experience.
Scope of work
• Set up the core gameplay loop exactly as outlined in my concept notes.
• Implement basic UI, menus, and settings so testers can navigate comfortably.
• Integrate placeholder art, sound, and effects—polished assets will come later.
• Deliver Windows and Android builds plus the full source project (Unity or Unreal Engine preferred, but I’m open to another engine if you can justify the choice).
• Provide clear documentation on how to compile, extend, and balance the game.
Key requirements
• Proven experience shipping or prototyping games, especially in the entertainment genre.
• Clean, well-commented code that follows best practices.
• Familiarity with version control (Git) for smooth collaboration.
Nice to have
• Ability to refine simple 2D or low-poly art for a cohesive test build.
• Knowledge of basic analytics hooks so we can track user behaviour during play-tests.
Timeline & collaboration
I’d like to see a functional prototype within four weeks, with weekly checkpoint builds so I can review progress and fine-tune mechanics early. All communication will be in English or Hindi—whichever you’re more comfortable with.
If you love turning fresh ideas into playable realities, tell me about your most relevant game projects, your preferred engine, and how you’d approach creating this ground-breaking experience.
Apply on Freelancer →
Project sourced from Freelancer.com. Applications happen directly on the original platform — we never collect your data.