UI/UX Designer (5-month contract)

Blackbird Interactive · via Himalayas ·

Budget / SalaryC$90,000–110,000
TypeRemote job
LocationCanada
Posted3 hours ago
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for a UI/UX Designer to help adapt a large, established simulation game to new platforms. You'll design intuitive, readable, and engaging player experiences that feel native to each platform while preserving the depth and functionality of the original game.

Working closely with design, art, engineering, and production, you'll improve existing interfaces, create new interaction patterns, and help shape a polished, accessible player experience. If you enjoy solving usability challenges and making complex games approachable, we'd love to hear from you.

Responsibilities

Collaborate with design, art, engineering, and production to adapt UI and UX systems for new platforms

Design user flows, wireframes, mockups, and interface layouts for new input methods and platform-specific interactions

Improve navigation, readability, accessibility, and overall usability

Identify UX challenges introduced by platform transitions and develop player-focused solutions

Maintain consistency with the game's visual style, information hierarchy, and interaction patterns

Participate in design reviews, playtests, and usability evaluations, incorporating player feedback into your work

Champion usability, accessibility, and player-centered design throughout development

Requirements

3+ years of professional UI/UX design experience in game development

Experience designing interfaces for complex gameplay systems or feature-rich applications

Strong understanding of UX, information hierarchy, accessibility, interaction design, and usability best practices

Proficiency with Figma, Adobe Photoshop, Illustrator, Adobe Animate, or equivalent design tools

Experience designing controller-first interfaces and platform-specific UX

Strong communication and collaboration skills, with experience working across design, art, engineering, and QA

Ability to clearly communicate design intent through mockups, documentation, and presentations

Pluses

Experience with game ports, remasters, or cross-platform development

Experience designing UI for simulation, strategy, management, or other systems-heavy games

Background in visual design, typography, iconography, or information visualization

Experience with usability testing and accessibility

Familiarity with console, PC, and cross-platform UX

Passion for creating elegant, intuitive interfaces for deep gameplay systems

Originally posted on Himalayas
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