UE5 Hard-Surface Character Modeling
Budget / Salary30–250 NZD
TypeFreelance project
LocationRemote
Posted3 hours ago
We are looking for a skilled hard-surface 3D character artist and rigger to create a game-ready sci-fi robotic character for an Unreal Engine 5 project.
The character requires precise industrial micro-paneling, faceted hard-surface armor plates, and a clean skeletal rig optimized for UE5. We will provide detailed front and back T-pose reference images upon hiring.
Key Deliverables:
High-detail, game-ready hard-surface model (following provided T-pose references).
Clean topology optimized for real-time engine performance.
Custom skeleton rig fully compatible with standard UE5 humanoid/bipedal skeletal structures.
Textures/Materials configured for PBR (matte black micro-paneling, emission channels for glowing accents).
Final export in .FBX format.
Requirements to Apply:
Provide portfolio links showcasing hard-surface armor, mechanical/robotic characters, or hard-surface CAD workflows.
Experience with Unreal Engine 5 skeletal and import requirements.
The character requires precise industrial micro-paneling, faceted hard-surface armor plates, and a clean skeletal rig optimized for UE5. We will provide detailed front and back T-pose reference images upon hiring.
Key Deliverables:
High-detail, game-ready hard-surface model (following provided T-pose references).
Clean topology optimized for real-time engine performance.
Custom skeleton rig fully compatible with standard UE5 humanoid/bipedal skeletal structures.
Textures/Materials configured for PBR (matte black micro-paneling, emission channels for glowing accents).
Final export in .FBX format.
Requirements to Apply:
Provide portfolio links showcasing hard-surface armor, mechanical/robotic characters, or hard-surface CAD workflows.
Experience with Unreal Engine 5 skeletal and import requirements.
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