Transparent Androgynous 3D glass Mannequin
Budget / SalaryA$500–1,000
TypeFreelance project
LocationRemote
Posted2 hours ago
I need a clean, fully androgynous human figure built in 3D and rendered from the front, back, left and right. Imagine a showroom mannequin made of completely clear glass—no skin texture, no muscles, no organs, just a smooth surface that lets light pass straight through. The pose stays simple: standing upright with arms relaxed at the sides and feet roughly shoulder-width apart. We want a full body composition and then each body part separately created - head+neck, shoulders + neck, upper back, arms with wrists + hands, wrists and hands, torso, waits area, legs, upper legs with knees, lower legs with knees, feet + ankle + toes.
To start we want the basic model to be simple clear glass, then we will want to add some blue/pink hues to it - see image references
Please deliver:
• Four high-resolution stills (front, back, left, right) on a neutral background By full body and body parts as listed above
In base plain glass and then working with us add the blue/pink hues
• The native scene file plus a universal export (FBX or OBJ) so I can re-light or re-render later
Clean topology is important because I may animate basic rotations later. Real-world human proportions are a must, but the body should read as neither overtly male nor female. Keep the glass perfectly transparent—no frosting or tint—and add subtle refraction and reflections so it feels convincingly glassy without obscuring the silhouette.
Let me know which software you plan to use (Blender, Maya, Cinema 4D, etc.) and your estimated turnaround time.
To start we want the basic model to be simple clear glass, then we will want to add some blue/pink hues to it - see image references
Please deliver:
• Four high-resolution stills (front, back, left, right) on a neutral background By full body and body parts as listed above
In base plain glass and then working with us add the blue/pink hues
• The native scene file plus a universal export (FBX or OBJ) so I can re-light or re-render later
Clean topology is important because I may animate basic rotations later. Real-world human proportions are a must, but the body should read as neither overtly male nor female. Keep the glass perfectly transparent—no frosting or tint—and add subtle refraction and reflections so it feels convincingly glassy without obscuring the silhouette.
Let me know which software you plan to use (Blender, Maya, Cinema 4D, etc.) and your estimated turnaround time.
Apply on Freelancer →
Project sourced from Freelancer.com. Applications happen directly on the original platform — we never collect your data.