(to be decided)

via Freelancer ·

Budget / SalaryA$10–30
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m building a resource-collection simulator on Roblox and need an experienced developer who can take the idea from concept to a playable experience. The core loop is simple: players gather resources, watch their inventory grow, and feel that satisfying rush every time they cash in. Where I’d love your expertise is in turning that loop into something visually and mechanically engaging across several themed maps—think a medieval village one moment, a neon-lit future city the next, then a serene wilderness.

the game is a clicker game. u click, hatch pets, then battle other players, rare pets are stronger, and different players have different elo

You would handle scripting in Lua, asset integration in Roblox Studio, and the backend work needed for smooth data storage and leaderboards. I have rough sketches for progression and monetisation; you’ll translate them into working systems, polish the UI, and optimise performance so the game feels tight on both desktop and mobile.

Deliverables I need to see:
• A fully functional resource-collection simulator prototype with at least three distinct maps
• Reliable saving/loading of player data, currency, and upgrades
• Basic storefront and game-pass hooks ready for balancing
• Clear, well-commented code that lets me iterate on new content later

Once we hit those milestones, we can expand with extra maps, limited-time events, or deeper character levelling if the first release gains traction. Let me know your timeline, portfolio links to previous Roblox sims you’ve built, and any questions that will help you quote accurately.

(i will give %percentages of the game to whoever is willing to work for me)
game design game development lua scripting backend development prototyping roblox game programming
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