TikTok LIVE-Integrated Unity Game
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m starting a brand-new Unity 3D desktop game (Windows / Mac) and want TikTok LIVE woven into the core experience from day one. The vision is simple: when someone sends a gift, taps like, follows, or chats during the broadcast, the game world responds instantly. Think power-ups dropping when roses arrive, weather changing after a wave of likes, chat messages scrolling across an in-game screen, and viewers even steering moment-to-moment decisions through real-time commands.
You’ll take the lead on both the gameplay prototype and the full TikTok LIVE integration. I’m expecting you to:
• Set up the project in Unity (C#, URP/HDRP—your call) and connect it to the TikTok LIVE SDK or a proven websocket bridge.
• Map gifts, likes, follows, and chat events to in-game actions that we’ll design together.
• Expose a clean event system so I can tweak or expand interactions without touching low-level code.
• Build a basic desktop launcher that lets me enter a stream key, start/stop broadcasting, and test locally before going live.
• Deliver well-commented code plus a short technical walkthrough so future levels or mechanics can plug straight into your event hooks.
I already have concept art and core mechanics sketched out; your role begins with a playable vertical slice that shows the TikTok magic working end-to-end. If you’ve shipped Unity titles that talk to live-stream APIs—or better yet, have concrete examples of TikTok LIVE inside Unity—let’s chat.
You’ll take the lead on both the gameplay prototype and the full TikTok LIVE integration. I’m expecting you to:
• Set up the project in Unity (C#, URP/HDRP—your call) and connect it to the TikTok LIVE SDK or a proven websocket bridge.
• Map gifts, likes, follows, and chat events to in-game actions that we’ll design together.
• Expose a clean event system so I can tweak or expand interactions without touching low-level code.
• Build a basic desktop launcher that lets me enter a stream key, start/stop broadcasting, and test locally before going live.
• Deliver well-commented code plus a short technical walkthrough so future levels or mechanics can plug straight into your event hooks.
I already have concept art and core mechanics sketched out; your role begins with a playable vertical slice that shows the TikTok magic working end-to-end. If you’ve shipped Unity titles that talk to live-stream APIs—or better yet, have concrete examples of TikTok LIVE inside Unity—let’s chat.
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