Three.js Island Game 3D Visual Enhancement

via Freelancer ·

Budget / Salary$3,000–5,000
TypeFreelance project
LocationRemote
Posted2 hours ago
Our three.js island game is fully playable – but it still looks bare. We’re looking for a 3D artist who turns it into a coherent, fantastic world players want to explore: lush, mystical vegetation winding through weathered ancient ruins – without ever touching the game mechanics or pushing hardware requirements beyond entry-level laptops.

The island tells a story – visually

Intact: a thriving, harmonious world
Devastated: a storm has torn it apart – broken ruins, withered plants, faded colours
Repaired: players bring it back to life – and it comes back better than before: glowing, shiny, magical
What you’ll do

Build the world with an asset pack (already existing), plus our existing low-poly meshes, colour palettes and asset library
Place, tweak and recolour them into one consistent, living scene in all three states – this is the core of the job
Make each state instantly readable, and the transformation from devastated to repaired a real “wow” moment (glow, emissive accents, shine)
Occasionally create a small custom asset where the scene really needs it (the exception, not the rule)
Keep it light: frame-rate must stay rock-solid on WebGL across desktop and mobile, so balance visual charm with draw calls, texture atlasing and smart instancing
What you get from us

The purchased Worlds Islands pack (100 low-poly islands) plus an organised asset library, ready to use (licensed to us: for this project only, no generative AI tools on the assets)
Git access to the current scene and a clear performance baseline
Fast, direct feedback
Deliverables

Updated scene / asset bundle for all three states (intact, devastated, repaired), ready to drop into three.js
Existing asset library intact, new files in a clean folder structure
A short report: optimisation steps taken and FPS results on a mid-range browser
You’re a great fit if

you’ve built real-time low-poly scenes for the web (three.js, Babylon.js, PlayCanvas …)
you have a strong eye for composition and colour – and think in draw calls just as naturally
you’re comfortable working with Git
Timeline

End of September 2026: kick-off and briefing
18 October 2026: first version of the island
End of October 2026: final version, refined together in short iterations
Until 15 November 2026: last small tweaks

How to apply: Start your bid with the word “ruins”, link 1–2 real-time 3D scenes you built, tell us in 2–3 sentences how you’d approach this and send us your quote for the full scope above. Generic copy-paste bids won’t be considered.
3d rendering animation 3d modelling 3d animation 3d design three.js 3d visualization 3d art
Apply on Freelancer →

Project sourced from Freelancer.com. Applications happen directly on the original platform — we never collect your data.