Third Person PC RPG Development
Budget / Salary$3,000–5,000
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m putting together a third-person role-playing game for desktop and need a developer who can take it from concept to a polished, playable build. The core design document is ready; I’ll share every detail—story arcs, mechanics, level outlines, and art references—once we’ve had an initial discussion.
Here’s what I’m after: a full PC game loop that combines exploration, character progression, and engaging combat from a third-person camera. You’ll handle programming, engine setup, and integration of assets while working closely with me on play-feel and balance. I already have style guides and narrative beats prepared, so you’ll have clear direction, but I’m counting on your technical skill and creative problem-solving to make the experience come alive.
Key deliverables
• A stable, installable PC build that runs smoothly on modern Windows systems
• Source project with clean, well-commented code and documentation
• Implementation of the outlined RPG systems (inventory, dialogue, quests, leveling)
• Playable vertical slice demonstrating core mechanics and one narrative mission
I value transparent communication, regular progress checkpoints, and demo builds at agreed milestones. If you’ve shipped or prototyped a third-person RPG before—or built comparable mechanics in Unity, Unreal, or a similar engine—let’s talk. Please include examples or short clips of previous PC titles you’ve contributed to, highlighting anything RPG-related.
I’m excited to share the full brief and collaborate to bring this adventure to life.
Here’s what I’m after: a full PC game loop that combines exploration, character progression, and engaging combat from a third-person camera. You’ll handle programming, engine setup, and integration of assets while working closely with me on play-feel and balance. I already have style guides and narrative beats prepared, so you’ll have clear direction, but I’m counting on your technical skill and creative problem-solving to make the experience come alive.
Key deliverables
• A stable, installable PC build that runs smoothly on modern Windows systems
• Source project with clean, well-commented code and documentation
• Implementation of the outlined RPG systems (inventory, dialogue, quests, leveling)
• Playable vertical slice demonstrating core mechanics and one narrative mission
I value transparent communication, regular progress checkpoints, and demo builds at agreed milestones. If you’ve shipped or prototyped a third-person RPG before—or built comparable mechanics in Unity, Unreal, or a similar engine—let’s talk. Please include examples or short clips of previous PC titles you’ve contributed to, highlighting anything RPG-related.
I’m excited to share the full brief and collaborate to bring this adventure to life.
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