Textured & Rigged Stylized 3D Character
Budget / Salary€8–30
TypeFreelance project
LocationRemote
Posted23 minutes ago
I need a single cartoon-style 3D character supplied in .glb/.gltf, fully textured, properly rigged, and ready to drop straight into an online 3D viewer. The model has to look good on-screen yet stay light enough for smooth real-time loading, so efficient topology and texture atlasing are important.
The rig must cover the whole body as well as facial controls for expressions, allowing idle, walk, run and any other standard loops I add later. Please skin-weight the mesh cleanly so deformations hold up under close inspection.
It’s fine whether you work in Blender, Maya, or another DCC; just bake everything into the final GLB with PBR metallic-roughness maps (base-color, normal, roughness, metallic, AO).
Deliverables
• One .glb file with embedded textures and full body + facial rig
• A separate .blend/.ma or equivalent source file with named layers and clean hierarchy
• Preview turntable or Sketchfab link proving that the rig and materials load correctly in a browser
Acceptance criteria
– Model loads under 10 MB without noticeable loss of quality
– No flipped normals, stray vertices, or non-manifold edges
– Rig controls clearly labelled, constraints functioning, and facial blendshapes tested
Let me know your estimated turnaround and any questions about style guides, poly budgets, or shading preferences.
The rig must cover the whole body as well as facial controls for expressions, allowing idle, walk, run and any other standard loops I add later. Please skin-weight the mesh cleanly so deformations hold up under close inspection.
It’s fine whether you work in Blender, Maya, or another DCC; just bake everything into the final GLB with PBR metallic-roughness maps (base-color, normal, roughness, metallic, AO).
Deliverables
• One .glb file with embedded textures and full body + facial rig
• A separate .blend/.ma or equivalent source file with named layers and clean hierarchy
• Preview turntable or Sketchfab link proving that the rig and materials load correctly in a browser
Acceptance criteria
– Model loads under 10 MB without noticeable loss of quality
– No flipped normals, stray vertices, or non-manifold edges
– Rig controls clearly labelled, constraints functioning, and facial blendshapes tested
Let me know your estimated turnaround and any questions about style guides, poly budgets, or shading preferences.
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