Stylized High-Poly Character Modeling — 1950 Expedition Member
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted4 hours ago
Remnant Studios needs a single, high-poly 3D character sculpted in the semi-realistic style you see in Arcane by Fortiche. The model must withstand close-up shots, so every fold, plane, and curved edge has to read crisply without relying on texture tricks.
You will work from our studio art-style guide, plus a full reference pack that includes concept art, detailed written notes and a 3D turnaround sheet.
Priority detail zone: the face and all facial features. Clothing, accessories and the rest of the body should feel polished, yet the face and hair have to carry upper-tier quality for a close-up.
Retopology is not required at this stage; I’m after a clean, untextured high-poly file. If you can hand-paint textures that reach a high quality bar, let me know, but it is strictly optional for this milestone.
Deliverables
• High-poly sculpt (ZTL or BLEND preferred)
• Exported clean FBX at highest resolution
• Body parts and outfit separated logically into elements/subtools
• Good naming hygiene
You will work from our studio art-style guide, plus a full reference pack that includes concept art, detailed written notes and a 3D turnaround sheet.
Priority detail zone: the face and all facial features. Clothing, accessories and the rest of the body should feel polished, yet the face and hair have to carry upper-tier quality for a close-up.
Retopology is not required at this stage; I’m after a clean, untextured high-poly file. If you can hand-paint textures that reach a high quality bar, let me know, but it is strictly optional for this milestone.
Deliverables
• High-poly sculpt (ZTL or BLEND preferred)
• Exported clean FBX at highest resolution
• Body parts and outfit separated logically into elements/subtools
• Good naming hygiene
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