Stylized Hero 3D Character Model
Budget / Salary$10–11
TypeFreelance project
LocationRemote
Posted1 hour ago
I have a new game prototype that needs a single, stylized human hero as its main playable character. The visual direction is light-hearted and exaggerated rather than realistic, so I’m after clean, simplified forms with plenty of personality that will read well on mid-range hardware.
What I already have: a reference image. What I need from you is the complete 3D interpretation of that concept, ready for my animator to rig and drop straight into Unity.
Key expectations
• Topology must be clean, all quads where possible, and balanced for smooth deformation.
• One set of hand-painted textures (albedo plus, if you prefer, a simple roughness/metallic map) that match the concept sheet.
• File delivery in .fbx or .blend along with the layered texture source files.
Once the model imports correctly and displays as intended in engine, the work is done. If this sounds like your comfort zone, I’d love to see a couple of portfolio pieces in a similar stylized vein and get started right away.
What I already have: a reference image. What I need from you is the complete 3D interpretation of that concept, ready for my animator to rig and drop straight into Unity.
Key expectations
• Topology must be clean, all quads where possible, and balanced for smooth deformation.
• One set of hand-painted textures (albedo plus, if you prefer, a simple roughness/metallic map) that match the concept sheet.
• File delivery in .fbx or .blend along with the layered texture source files.
Once the model imports correctly and displays as intended in engine, the work is done. If this sounds like your comfort zone, I’d love to see a couple of portfolio pieces in a similar stylized vein and get started right away.
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