Stylized Game Character 3D Modeling
Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted2 hours ago
I need a skilled 3D artist to sculpt and retopologize a single cartoon-style character for a real-time game project. The brief calls for a clean, animation-ready mesh with efficient topology, solid edge flow, and hand-paint-friendly UVs. Because this model will run in-engine, please keep the polycount sensible while still capturing the charm and personality of the concept art I will share once we start.
You are free to work in ZBrush, Blender, or any combination that suits your pipeline, as long as the final output imports flawlessly into Unity/Unreal.
Deliverables
• Editable source file (.blend or .ztl)
• Game-ready FBX with baked normals & AO
• 1–2 preview renders for approval
I’m aiming for a quick turnaround and clear, friendly communication throughout the process. If you have a portfolio piece that shows similar stylized work, include it so I can gauge fit.
You are free to work in ZBrush, Blender, or any combination that suits your pipeline, as long as the final output imports flawlessly into Unity/Unreal.
Deliverables
• Editable source file (.blend or .ztl)
• Game-ready FBX with baked normals & AO
• 1–2 preview renders for approval
I’m aiming for a quick turnaround and clear, friendly communication throughout the process. If you have a portfolio piece that shows similar stylized work, include it so I can gauge fit.
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