Stylized Blender Character & Rig

via Freelancer ·

Budget / SalaryA$250–750
TypeFreelance project
LocationRemote
Posted1 hour ago
I have clear front- and side-view photos of a real person and I’d like you to turn them into a single, stylized-yet-recognisable 3D character ready for animation in Blender. The end goal is to drop the file straight into my scene, apply audio, and lip-sync without additional setup.

What I need
• A clean, all-quad mesh that keeps the likeness but leans toward a stylised look rather than photoreal.
• Full body armature built for animation—IK/FK limbs, twist bones where useful, plus easy-to-grab controllers.
• Facial rig with speech visemes as well as eye, eyebrow, and basic expression controls so I can handle dialogue, blinks, and reactions.
• Properly weighted skinning (no odd deformations at elbows, shoulders, or jaw) and organised layers/collections.
• Textures, materials, and a single .blend file (or FBX + textures if you prefer, but everything must import flawlessly in Blender).

Use case
This character will appear in short animated videos with close-ups, so the rig has to be responsive and stable during lip-sync scenes.

Timelines & proof of skill
I’m ready to move immediately. Please link to at least one previous Blender project showing a comparable stylised human model with facial controls so I can gauge quality. If you have a quick grey-box pass or proxy mesh within the first couple of days, that’s a plus and helps lock in proportions early.

Acceptance
I’ll consider the job complete once the model imports into my current Blender build, deforms correctly through a provided pose/animation test, and mouth shapes align with a short audio clip I’ll send.

If you have the availability to start right away and can meet these specifics, let’s talk.
3d rendering maya 3d modelling 3d animation blender 3d rigging 3d graphic design character design
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