Student Entertainment Android App
Budget / Salary₹150,000–250,000
TypeFreelance project
LocationRemote
Posted3 hours ago
I’m looking for help turning my idea for an entertainment-focused Android app into a polished release on Google Play. The concept targets college students, so the experience needs to feel fresh, playful, and instantly engaging the moment it opens.
Here’s what I already know and need:
• Platform: strictly Android, built with current SDKs and fully compliant with the latest Google Play requirements.
• Purpose: pure entertainment—think quick, stress-relieving fun rather than anything academic. How that fun takes shape is open to your creative input, but the end result should encourage daily use and easy word-of-mouth sharing across campuses.
I’d like you to guide the full cycle: UI/UX mock-ups, iterative development (Kotlin or Java—your call), basic analytics hooks, final testing on a representative range of devices, and a smooth hand-off package ready for store submission. Source code and any design assets created along the way will be delivered at project close.
If you have a portfolio of Android apps—especially ones aimed at a young audience—let’s talk through timelines and milestones so we can get this live to students as soon as possible.
Here’s what I already know and need:
• Platform: strictly Android, built with current SDKs and fully compliant with the latest Google Play requirements.
• Purpose: pure entertainment—think quick, stress-relieving fun rather than anything academic. How that fun takes shape is open to your creative input, but the end result should encourage daily use and easy word-of-mouth sharing across campuses.
I’d like you to guide the full cycle: UI/UX mock-ups, iterative development (Kotlin or Java—your call), basic analytics hooks, final testing on a representative range of devices, and a smooth hand-off package ready for store submission. Source code and any design assets created along the way will be delivered at project close.
If you have a portfolio of Android apps—especially ones aimed at a young audience—let’s talk through timelines and milestones so we can get this live to students as soon as possible.
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