Spanish Dubbing for Indie Game
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I have a finished indie game and now need its character dialogue dubbed entirely in Spanish. The original script is already timed and translated; what I’m missing are professional voice recordings that match the on-screen lip-sync and emotional beats. Every line must feel natural, grounded, and true to the story, so I’m looking for serious, realistic performances rather than cartoonish exaggeration.
You will receive:
• A labeled spreadsheet with each line, character name, and time stamp
• Reference videos with the original temp tracks
• Pronunciation notes and brief character bios to guide tone and pacing
What I expect back:
• 48 kHz/24-bit WAV files, one file per line or per scene as preferred
• Clean, edited audio (no pops, clicks, or background noise) ready to drop into Unity
• Consistent file naming that follows the spreadsheet IDs
• Two minor revision passes for pacing or delivery tweaks
If you record in a treated booth and can deliver broadcast-quality audio using tools such as Pro Tools, Reaper, or Audacity, we should be in great shape. Experience with dubbing or ADR is a plus because the timing is already locked; I’d rather avoid heavy post-processing inside the engine.
Let me know how many characters you can comfortably cover, your typical turnaround time, and a short demo reel that showcases realistic Spanish performances. I’m excited to bring authentic voices to the game’s world and look forward to working with you.
You will receive:
• A labeled spreadsheet with each line, character name, and time stamp
• Reference videos with the original temp tracks
• Pronunciation notes and brief character bios to guide tone and pacing
What I expect back:
• 48 kHz/24-bit WAV files, one file per line or per scene as preferred
• Clean, edited audio (no pops, clicks, or background noise) ready to drop into Unity
• Consistent file naming that follows the spreadsheet IDs
• Two minor revision passes for pacing or delivery tweaks
If you record in a treated booth and can deliver broadcast-quality audio using tools such as Pro Tools, Reaper, or Audacity, we should be in great shape. Experience with dubbing or ADR is a plus because the timing is already locked; I’d rather avoid heavy post-processing inside the engine.
Let me know how many characters you can comfortably cover, your typical turnaround time, and a short demo reel that showcases realistic Spanish performances. I’m excited to bring authentic voices to the game’s world and look forward to working with you.
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