Skyrim SPECIAL EDITON Map Modification Specialist Needed

via Freelancer ·

Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I have several in-game locations that are already playable, but they no longer match the narrative direction of my mod. I need someone who is fully at home inside the Bethesda Creation Kit to revisit those spaces and reshape them—not from scratch, but by working directly on the existing .esp.

Your focus will be twofold: first, re-sculpt sections of terrain so the landscape feels more organic and less hand-placed; second, add or remove structures where the story now demands a change of purpose. Everything else—NPC paths, quests, lighting—will stay untouched for now, so I want clean edits that leave neighbouring cells and navmeshes functional.

Deliverables
• Updated Creation Kit project (.esp + any new assets) ready to load in SSE
• Change log that lists each cell altered and a short note on what was tweaked
• Quick test save showing the player spawning in the reworked areas without warnings or missing meshes

If you routinely use xEdit, NifSkope or other support tools during your workflow, mention that in your bid; it helps me gauge compatibility with the rest of the team’s pipeline.

I’m looking to kick this off as soon as we agree on scope, and I’m happy to provide the current build for your review before we start.
game design 3d modelling 3d design game development game testing lighting design level design modding game asset creation game optimization
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