Senior Animation Programmer (Mexico/Remote)

Play Magic · via Himalayas ·

TypeFull-time job
LocationMexico
Posted2 hours ago
Mexico or remote, fulltime

Your responsibilities:

Develop and maintain advanced character animation systems in UE4/UE5;

Prototype, research into and develop new animation techniques, such as: procedural or physics-based animation, motion matching, etc.;

Work closely with riggers, animators, designers, and other teams to improve the animation pipeline and workflow;

Develop, support and streamline the connections between technical animation, AI, physics and network systems.

REQUIRED QUALIFICATIONS:

Strong C++ programming skills;

5+ years of experience developing AAA games;

Strong understanding of the entire animation pipeline (mocap – in-game realization);

Firsthand experience with standard animation techniques such as rigging, skeletons, state machines, ragdolls, IK, compression, morph, facial animation, etc.;

Experience using and basic understanding of animation software such as Havok Behavior, Morpheme, Natural Motion;

Experience of cutting-edge animation techniques, such as motion matching, procedural or physics-based animation;

Experience of various animation software, such as: Maya, 3DS Max, Motion Builder etc.;

Strong understanding of the animation pipeline and team workflow.

BONUS QUALIFICATIONS:
working knowledge in software management systems like JIRA or similar software.

Originally posted on Himalayas
animation-programmer game-programmer technical-animator game-developer animation-engineer senior-game-programmer senior-gameplay-programmer senior-unreal-technical-animator developer
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