Semi-Realistic 3D Body Animations
Budget / Salary£20–250
TypeFreelance project
LocationRemote
Posted2 hours ago
I am creating a new YouTube series and need short, semi-realistic 3D animations that focus on the human body. Each video will ultimately run 60-120 seconds, but I build them in smaller narrative beats of around 15–20 seconds, so I will pass you a clear storyboard in those chunks.
You will receive:
• “ChatGPT-style” reference images that capture lighting, colour palette, and general mood. I have attached one sample of what I would like animated.
• A written breakdown of each shot, camera move, and timing cue.
What I need from you:
• 3D character animation centred on accurate yet slightly stylised human anatomy (think natural proportions with a touch of artistry, not hyper-photoreal). It must be compatible with YouTube as I will be uplaoding the animation to my channel.
• Matching environments or simple props only when they help the storytelling—otherwise the focus stays on the body itself.
• Delivery of each beat as its own high-resolution file (preferably .mp4) so I can assemble the final edit.
• A quick sample or show-reel link that demonstrates your previous 3D work—anything with character movement, muscle deformation or expressive posing will help me gauge fit.
If you work in Blender, Maya, Cinema 4D or a similar pipeline and can export cleanly to common codecs, we should be ready to start right away.
You will receive:
• “ChatGPT-style” reference images that capture lighting, colour palette, and general mood. I have attached one sample of what I would like animated.
• A written breakdown of each shot, camera move, and timing cue.
What I need from you:
• 3D character animation centred on accurate yet slightly stylised human anatomy (think natural proportions with a touch of artistry, not hyper-photoreal). It must be compatible with YouTube as I will be uplaoding the animation to my channel.
• Matching environments or simple props only when they help the storytelling—otherwise the focus stays on the body itself.
• Delivery of each beat as its own high-resolution file (preferably .mp4) so I can assemble the final edit.
• A quick sample or show-reel link that demonstrates your previous 3D work—anything with character movement, muscle deformation or expressive posing will help me gauge fit.
If you work in Blender, Maya, Cinema 4D or a similar pipeline and can export cleanly to common codecs, we should be ready to start right away.
Apply on Freelancer →
Project sourced from Freelancer.com. Applications happen directly on the original platform — we never collect your data.