Roblox Volcano VFX & SFX System
Budget / SalaryA$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m building a volcano-themed Roblox experience with thirty distinct volcano models, each able to mutate in thirteen different ways. To keep production sane while still giving every combination its own personality, I need a modular VFX system made up of roughly five to ten dramatically different “master” presets that I can tweak on the fly.
Style & feel
• Think Roblox anime: bold, over-the-top eruptions that will hype kids rather than strict realism.
• The visual focal point is the explosion—lava fountains, shock-waves, billowing smoke and ash—stitched together so they read as a single cinematic moment (Most anime beams in roblox fighting games could fit as a volcano eruption).
Control & flexibility
Every preset has to expose parameters (Color, Strength, Intensity, plus anything else you can sensibly surface) so I can dial them to fit each volcano’s size and mutation level. Dropping a few values in a ModuleScript or Attribute panel and seeing the effect change in Studio is the workflow I’m after.
Sound
Please bundle matching SFX: rumbling, eruptive blasts, crackling lava and any sweeteners you feel sell the spectacle. Layered, loop-friendly clips are best so I can sync them to the visual presets.
Deliverables
• 5-10 reusable VFX presets set up for easy parameter tweaking
• All particle textures, emitters, animations and scripts organised for drag-and-drop use in Roblox Studio
• A small sound library aligned to the visuals, with cue sheet or naming that makes pairing simple
• Quick read-me or inline comments explaining how to adjust and extend the system
If you already have creative tricks or optimisation know-how for keeping performance smooth on lower-end devices, let me know—that’s a plus. Looking forward to seeing how you bring these volcanoes to life!
Payment can be more than advertised if you bring quality work and an artistic touch to it.
Style & feel
• Think Roblox anime: bold, over-the-top eruptions that will hype kids rather than strict realism.
• The visual focal point is the explosion—lava fountains, shock-waves, billowing smoke and ash—stitched together so they read as a single cinematic moment (Most anime beams in roblox fighting games could fit as a volcano eruption).
Control & flexibility
Every preset has to expose parameters (Color, Strength, Intensity, plus anything else you can sensibly surface) so I can dial them to fit each volcano’s size and mutation level. Dropping a few values in a ModuleScript or Attribute panel and seeing the effect change in Studio is the workflow I’m after.
Sound
Please bundle matching SFX: rumbling, eruptive blasts, crackling lava and any sweeteners you feel sell the spectacle. Layered, loop-friendly clips are best so I can sync them to the visual presets.
Deliverables
• 5-10 reusable VFX presets set up for easy parameter tweaking
• All particle textures, emitters, animations and scripts organised for drag-and-drop use in Roblox Studio
• A small sound library aligned to the visuals, with cue sheet or naming that makes pairing simple
• Quick read-me or inline comments explaining how to adjust and extend the system
If you already have creative tricks or optimisation know-how for keeping performance smooth on lower-end devices, let me know—that’s a plus. Looking forward to seeing how you bring these volcanoes to life!
Payment can be more than advertised if you bring quality work and an artistic touch to it.
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