Roblox UFC Open-World Game Build
Budget / Salary$3,000–5,000
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m building a premium, 2K-style UFC experience on Roblox and want to roll it out in stages, starting with the MyCareer mode and its Fight City open world. That slice needs to feel alive: free-roaming streets, gyms, shops with real-life exclusive brands, and seamless jump-in fights. High-end visuals, polished scripts, and smooth console-level controls are non-negotiable.
The game will draw inspiration from practical basketball mechanics, UFC 2-5, NBA 2K MyCareer and Park modes, WWE 2K, bareknuckle fighting, and Driven Football. It will feature archetypes, badge systems, and build systems as core gameplay elements.
Once that foundation is solid, we’ll layer in Play Now (online and offline), full character customization, options and settings menus, and a hidden in-game soundtrack. If you know how to stadium-edit and license tracks so they survive Roblox’s moderation, that will be a huge plus.
All design notes, asset references, and flowcharts sit in my iCloud notes, so you’ll need iOS access to view them. I’m aiming to have a playable MyCareer/Fight City build by January or February, with the remaining features following in an agreed roadmap.
Show me your experience creating advanced Roblox titles—links, videos, Gifs, anything that proves you can deliver console-quality gameplay inside Roblox Studio with Lua, Roact, or other relevant tech. If your past projects demonstrate top-tier graphics, optimized networking, and clean data persistence, we’ll be a great fit.
Let’s push the platform’s limits and make some history.
The game will draw inspiration from practical basketball mechanics, UFC 2-5, NBA 2K MyCareer and Park modes, WWE 2K, bareknuckle fighting, and Driven Football. It will feature archetypes, badge systems, and build systems as core gameplay elements.
Once that foundation is solid, we’ll layer in Play Now (online and offline), full character customization, options and settings menus, and a hidden in-game soundtrack. If you know how to stadium-edit and license tracks so they survive Roblox’s moderation, that will be a huge plus.
All design notes, asset references, and flowcharts sit in my iCloud notes, so you’ll need iOS access to view them. I’m aiming to have a playable MyCareer/Fight City build by January or February, with the remaining features following in an agreed roadmap.
Show me your experience creating advanced Roblox titles—links, videos, Gifs, anything that proves you can deliver console-quality gameplay inside Roblox Studio with Lua, Roact, or other relevant tech. If your past projects demonstrate top-tier graphics, optimized networking, and clean data persistence, we’ll be a great fit.
Let’s push the platform’s limits and make some history.
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