Roblox Simulation Game Developer
Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m ready to move my concept for a Roblox simulation game from paper to play-able reality and need a developer who lives and breathes Roblox Studio and Lua. The core loop centers on building and construction, but not the usual grid-locked approach—players will be able to place, rotate, and snap parts freely in a true freeform system that feels intuitive on both desktop and mobile.
Here’s what I need brought to life:
• A responsive freeform building mechanic (drag, rotate, resize, snap) that respects Roblox’s physics and works smoothly in multiplayer sessions.
• A simple yet expandable simulation framework behind the scenes so structures persist, materials have weight/cost, and player data saves reliably with DataStore.
• Polished UI/UX for selecting parts, showing resource counts, and handling touch input without clutter.
If you’ve shipped or prototyped similar systems, please share a brief demo or place link alongside your bid. I’ll provide detailed mock-ups, asset lists, and a private test place once we agree to milestones. Clean, well-commented Lua is a must so I can continue building on top of your work after delivery.
Here’s what I need brought to life:
• A responsive freeform building mechanic (drag, rotate, resize, snap) that respects Roblox’s physics and works smoothly in multiplayer sessions.
• A simple yet expandable simulation framework behind the scenes so structures persist, materials have weight/cost, and player data saves reliably with DataStore.
• Polished UI/UX for selecting parts, showing resource counts, and handling touch input without clutter.
If you’ve shipped or prototyped similar systems, please share a brief demo or place link alongside your bid. I’ll provide detailed mock-ups, asset lists, and a private test place once we agree to milestones. Clean, well-commented Lua is a must so I can continue building on top of your work after delivery.
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