Roblox Developer for Pawn Shop Game Prototype
Budget / SalaryA$50–100
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m looking for an experienced Roblox developer/scripter to help build the first playable prototype of an original Roblox game.
Game Concept
Players own a mysterious pawn shop where NPC customers bring items to sell.
The basic gameplay loop is:
Customer arrives → offers an unknown item → player buys or declines → inspect the item → discover its true rarity/value → sell it for profit or keep/display it → upgrade the shop.
Some objects can have rare conditions such as Golden, Cursed or other special variants, making them much more valuable.
FIRST MILESTONE – PLAYABLE PROTOTYPE
I need:
* Player-owned pawn shop
* NPC customer system
* NPCs walk to the counter carrying items
* Buy / Decline system
* Around 20 placeholder/test items
* Item rarity and value system
* Item conditions/variants
* Inspection table/system
* Hidden item information that is revealed through inspection
* Sell or keep items
* Display owned items on shop shelves
* Player cash/progression
* Basic inventory
* Basic item discovery/index
* DataStore saving
* Multiplayer support
* Clean, modular and expandable code
Graphics do NOT need to be professional yet.
The first goal is to prove that the core gameplay is fun before we build the full game.
IMPORTANT
This is intended to become a larger Roblox project if the prototype is successful.
I am looking for someone who:
* Has strong Roblox Studio/Luau experience
* Has previously built complete Roblox gameplay systems
* Understands DataStores and secure server-side systems
* Can write organised, maintainable code
* Can communicate progress clearly
* Is comfortable working with milestones
* Can provide examples of previous Roblox work
Please include your Roblox portfolio/games, your role on those projects, estimated prototype price, estimated development time, and availability.
There is potential for ongoing paid work on the full game after the prototype.
Game Concept
Players own a mysterious pawn shop where NPC customers bring items to sell.
The basic gameplay loop is:
Customer arrives → offers an unknown item → player buys or declines → inspect the item → discover its true rarity/value → sell it for profit or keep/display it → upgrade the shop.
Some objects can have rare conditions such as Golden, Cursed or other special variants, making them much more valuable.
FIRST MILESTONE – PLAYABLE PROTOTYPE
I need:
* Player-owned pawn shop
* NPC customer system
* NPCs walk to the counter carrying items
* Buy / Decline system
* Around 20 placeholder/test items
* Item rarity and value system
* Item conditions/variants
* Inspection table/system
* Hidden item information that is revealed through inspection
* Sell or keep items
* Display owned items on shop shelves
* Player cash/progression
* Basic inventory
* Basic item discovery/index
* DataStore saving
* Multiplayer support
* Clean, modular and expandable code
Graphics do NOT need to be professional yet.
The first goal is to prove that the core gameplay is fun before we build the full game.
IMPORTANT
This is intended to become a larger Roblox project if the prototype is successful.
I am looking for someone who:
* Has strong Roblox Studio/Luau experience
* Has previously built complete Roblox gameplay systems
* Understands DataStores and secure server-side systems
* Can write organised, maintainable code
* Can communicate progress clearly
* Is comfortable working with milestones
* Can provide examples of previous Roblox work
Please include your Roblox portfolio/games, your role on those projects, estimated prototype price, estimated development time, and availability.
There is potential for ongoing paid work on the full game after the prototype.
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