Rigged High-Detail 3D Cricket Player

via Freelancer ·

Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m putting together a cricket project in Unreal Engine 5.7 and I need a single, fully-rigged, high-fidelity player model that I can drop straight into my scene or open in Blender for quick tweaks.

Here’s what I’m after
• Visuals: high-poly mesh, clean topology, and 4K PBR textures that hold up to close-ups—skin, kit, pads, gloves, helmet, even subtle fabric wrinkles. The style must match a modern, realistic human athlete.
• Rig: full-body skeleton compatible with Unreal’s Humanoid rig, facial bones or blend-shapes for basic expressions, plus IK/FK switches so I can pose quickly in Blender. Please set up UE-ready root motion.
• Animations: included in the asset package—batting and bowling cycles, fielding and catching actions, and a set of idle and walking loops. Clip them as individual takes, trimmed and named clearly so I can call them from blueprints.
• File delivery: the master .blend, an exported FBX rigged exactly as in the blend, texture maps (BaseColor, Roughness, Metallic, Normal, AO), and an optional UE 5.7 project folder or .uasset import preset to prove everything transfers cleanly.
• Acceptance check: model imports into UE 5.7 with zero warnings, meshes deform correctly during all provided animations, and textures look identical to the Blender viewport.

If you’ve tackled sports characters before, especially for Unreal, I’d love to see a sample. Let’s create a player who looks and moves like he’s ready for a televised T20 match.
3d rendering maya 3d modelling 3d animation unreal engine blender 3d rigging 3d game art
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