Rig & Animate 48 Creatures
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I have forty-eight game-ready creature meshes that now need to come alive. The set is a mixed bag of humanoid, animal and straight-up horror designs: some are classic bi-ped figures, others move on four legs, and a few sport tentacles, extra arms or even multiple heads.
Your first task is to build clean, production-ready skeletal rigs for every model— proper joint orientation, weight painting and easy-to-read controllers so an in-house animator can pick them up later without headaches.
Once rigged, I need two seamless loops per creature: a walk cycle and a run cycle. Both should be game-engine friendly (30 fps, FBX export) and delivered together with the native scene files Blender.
If the collaboration goes smoothly I’ll open an extra milestone for attack, hurt and death animations using the same rigs, so designing with future moves in mind is a plus.
Deliverables for each of the 48 models:
• Final skinned rig, controllers included
• Walk loop (FBX)
• Run loop (FBX)
• Source scene file and quick viewport preview
Please factor the variety of body plans into your workflow—bipeds, quadrupeds and the odd tentacled nightmare all have to move naturally. I expect non normal movements at least for most of these creatures. If this sounds like your kind of project, let’s get started.
Your first task is to build clean, production-ready skeletal rigs for every model— proper joint orientation, weight painting and easy-to-read controllers so an in-house animator can pick them up later without headaches.
Once rigged, I need two seamless loops per creature: a walk cycle and a run cycle. Both should be game-engine friendly (30 fps, FBX export) and delivered together with the native scene files Blender.
If the collaboration goes smoothly I’ll open an extra milestone for attack, hurt and death animations using the same rigs, so designing with future moves in mind is a plus.
Deliverables for each of the 48 models:
• Final skinned rig, controllers included
• Walk loop (FBX)
• Run loop (FBX)
• Source scene file and quick viewport preview
Please factor the variety of body plans into your workflow—bipeds, quadrupeds and the odd tentacled nightmare all have to move naturally. I expect non normal movements at least for most of these creatures. If this sounds like your kind of project, let’s get started.
Apply on Freelancer →
Project sourced from Freelancer.com. Applications happen directly on the original platform — we never collect your data.