Revenue-Share Roblox Tycoon Simulator

via Freelancer ·

Budget / Salary£20–250
TypeFreelance project
LocationRemote
Posted3 hours ago
I’m putting together a simulator-style tycoon on Roblox where the core loop revolves around unlocking fresh areas and entire worlds as players progress. All payments will come from an agreed-upon percentage of the game’s live revenue; there is no upfront budget.

I’m looking for a partner who can take the concept from a rough idea to a polished release inside Roblox Studio, handling the Lua scripting, UI/UX, asset integration, and monetisation hooks that make a simulator stick. If you’re interested, send me a detailed project proposal laying out:

• how you would structure the development milestones,
• the gameplay systems you’d prioritise to keep players chasing that next world unlock, and
• examples (links or videos) of past Roblox experiences that prove you can ship and scale a live game.

I’ll review proposals based on clarity of scope, realistic timelines, and evidence that you can create engaging, retention-driven mechanics within the simulator or tycoon genre. Revenue-share percentages and payout cadence will be finalised with the selected developer before production kicks off.

Let’s build something players can’t wait to explore.

REVEUNE SHARE ONLY
project management game design game development lua scripting roblox game testing user experience research level design game programming
Apply on Freelancer →

Project sourced from Freelancer.com. Applications happen directly on the original platform — we never collect your data.