Responsive Realistic Game UI Kit

via Freelancer ·

Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m ready to give my game a polished, realistic interface and need a full UI kit built from the ground up. You’ll take the art direction and in-game references I supply and turn them into a cohesive, resolution-independent package that works equally well on PC (mouse-keyboard or controller) and mobile touch screens.

Scope
• Main Menu suite: title, continue/load, options, credits and quit.
• HUD overlay: anchored, scalable health bar, mini-map and experience gauge that sit comfortably above gameplay without obscuring view.
• Inventory & character panels: drag-and-drop item slots, stat readouts, filters and sorting—styled so new gear or character types can be added later.
• Settings pages: audio, graphics, controls with responsive sliders/toggles that respect both desktop and mobile UX conventions.
• Reusable components: buttons, tooltips, modal windows, icon frames and notification pop-ups delivered as modular assets so I can expand the UI as new features ship.

Key Requirements
• Art style: Realistic—clean lines, subtle gradients, restrained effects to match the game’s world.
• Fully responsive: single asset set scales cleanly from phone screens to 4K monitors.
• Input flexibility: seamless transition between mouse, touch and controller navigation.
• Readable typography: screen-safe fonts, clear hierarchy, consistent padding.
• Performance-minded: texture atlases, minimal draw calls, lightweight animations.
• Source files & implementation: layered design files (Figma, PSD or Sketch) plus exported sprites/SVGs and prefab/widget setups ready to drop into the current project.

Acceptance
The kit is considered complete when every listed screen is functional in-engine, scales without overlap on common aspect ratios, and each control can be reached by mouse, tap or gamepad within three clicks or taps.

I already have a generated world and placeholder UI, so you can reference existing layouts and hit the ground running.
photoshop game design game development sketch figma user experience research game art game asset creation
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