Responsive Game UI Kit Implementation

via Freelancer ·

Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m looking for a designer-developer who can take my existing art direction and translate it into a full, console-ready UI kit. The project covers four core screens—main menu, in-game HUD, inventory, and settings—and every element needs to feel just as good on a 720p handheld as it does on a 4K TV.

Primary platform is console, and all navigation must work flawlessly with a Nintendo controller first, while still accepting mouse input for future PC builds. Clear, readable typography, smart use of negative space, and component reusability are critical; I want to be able to drop new panels or buttons in later without breaking the visual rhythm or the underlying layout grid.

When you hand everything over I should receive:
• Fully implemented, resolution-responsive UI prefabs/components wired for controller focus states and mouse clicks.
• Layered design files (Figma, PSD, or Sketch) that mirror the in-engine build.
• A concise style guide covering color, type hierarchy, spacing, and interaction states.
• Demonstration scene or build that lets me cycle through each screen with Joy-Con/Pro Controller and a mouse to confirm input parity.

I’ll supply the visual references and any brand assets up front; you bring the clean layouts, smooth transitions, and systematic component structure that will let the interface evolve as the game grows.
website design graphic design mobile app development game design user interface / ia game development figma game ui
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