Realistic Natural Scene 3D Model
Budget / SalaryC$30–250
TypeFreelance project
LocationRemote
Posted1 day ago
I need a fully-textured, game-ready natural environment asset for my current project. The scene should center on rocks, trees, ground cover, and related terrain features, all executed in a highly realistic, detailed style that will hold up to close-up in-game cameras.
I’m working in Unity, so an FBX (or equivalent) with 4K PBR textures, clean UVs, and proper material assignments will be the ideal hand-off. If LODs and a packed foliage shader setup can be included, that’s a plus, but the core requirement is a polished hero asset that drops straight into the engine without extra cleanup.
Please show examples of similar, realism-oriented outdoor work you’ve done and note the tools you plan to use—whether that’s Blender, Maya, ZBrush, Substance, or SpeedTree—so I can be sure everything will slot smoothly into the pipeline.
I’m working in Unity, so an FBX (or equivalent) with 4K PBR textures, clean UVs, and proper material assignments will be the ideal hand-off. If LODs and a packed foliage shader setup can be included, that’s a plus, but the core requirement is a polished hero asset that drops straight into the engine without extra cleanup.
Please show examples of similar, realism-oriented outdoor work you’ve done and note the tools you plan to use—whether that’s Blender, Maya, ZBrush, Substance, or SpeedTree—so I can be sure everything will slot smoothly into the pipeline.
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