Realistic Natural Landscape 3D Models
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m building a new game level and need fully-realized natural landscapes that look and feel real inside a modern game engine. The focus is strictly on environments—no characters or props at this stage—so every effort can go into capturing rock formations, foliage, terrain variation, water features, and atmospheric lighting that immerse the player in nature.
Scope of work
• Create detailed 3D landscape assets (terrain meshes, cliffs, rivers, vegetation) in a realistic style.
• Apply PBR textures and materials suitable for real-time rendering.
• Optimise geometry and texture sizes so the scenes run smoothly on PC and current-gen consoles.
• Provide the scenes cleanly organised with pivots, naming conventions, and layered texture sets.
Preferred workflow & hand-off
I work in Unreal Engine, so native UE assets or clean FBX/OBJ with packed textures (albedo, normal, roughness, AO, etc.) will be ideal. If you prefer Blender, Maya, or 3ds Max that’s fine—just export cleanly for easy import. Please include any custom shaders or foliage painting setups you use.
Acceptance criteria
1. Each landscape loads in Unreal at a steady 60 FPS on mid-range hardware.
2. No visible texture stretching, popping LODs, or hard edges along terrain seams.
3. Final package includes original source files plus exported assets ready to drop into the engine.
If you’ve produced similar realistic outdoor scenes before, send a link or short video so I can see your style. I’m ready to start as soon as I find the right fit and I’m happy to clarify technical specs or art direction in chat.
Scope of work
• Create detailed 3D landscape assets (terrain meshes, cliffs, rivers, vegetation) in a realistic style.
• Apply PBR textures and materials suitable for real-time rendering.
• Optimise geometry and texture sizes so the scenes run smoothly on PC and current-gen consoles.
• Provide the scenes cleanly organised with pivots, naming conventions, and layered texture sets.
Preferred workflow & hand-off
I work in Unreal Engine, so native UE assets or clean FBX/OBJ with packed textures (albedo, normal, roughness, AO, etc.) will be ideal. If you prefer Blender, Maya, or 3ds Max that’s fine—just export cleanly for easy import. Please include any custom shaders or foliage painting setups you use.
Acceptance criteria
1. Each landscape loads in Unreal at a steady 60 FPS on mid-range hardware.
2. No visible texture stretching, popping LODs, or hard edges along terrain seams.
3. Final package includes original source files plus exported assets ready to drop into the engine.
If you’ve produced similar realistic outdoor scenes before, send a link or short video so I can see your style. I’m ready to start as soon as I find the right fit and I’m happy to clarify technical specs or art direction in chat.
Apply on Freelancer →
Project sourced from Freelancer.com. Applications happen directly on the original platform — we never collect your data.