Realistic Game-Ready 3D Character Model
Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted50 minutes ago
I will send you full-body turnaround sheets and a clear poly/texture budget so you can build the character exactly as envisioned. The style is firmly realistic, and I need the final asset to sit comfortably at a medium-poly density with crisp 2 K PBR texture sets.
The character must feature expressive facial topology, bespoke clothing details, and the accessories already sketched in the concept art. Please keep the geometry clean and animation-friendly—no ngons, evenly distributed quads, and logical edge loops for deformation. Once the sculpt is approved, retopo, unwrap, and bake the maps (albedo, normal, roughness, metallic, AO). A facial rig (blend-shapes or joint-based) alongside a standard body rig is required so I can drop the mesh straight into my animation pipeline.
Before hand-off, run a quick import test in either Unity or Unreal to confirm materials, rig, and LODs all behave as expected.
Deliverables
• FBX of the final game-ready mesh plus LODs
• Complete 2 K texture set (packed where appropriate)
• Unity or Unreal test scene/screenshot proving successful import
• Source files for rig and any custom controllers
If everything checks out in-engine—no shading breaks, no weighting anomalies, and animation plays correctly—we’re done. Looking forward to seeing the character come to life!
The character must feature expressive facial topology, bespoke clothing details, and the accessories already sketched in the concept art. Please keep the geometry clean and animation-friendly—no ngons, evenly distributed quads, and logical edge loops for deformation. Once the sculpt is approved, retopo, unwrap, and bake the maps (albedo, normal, roughness, metallic, AO). A facial rig (blend-shapes or joint-based) alongside a standard body rig is required so I can drop the mesh straight into my animation pipeline.
Before hand-off, run a quick import test in either Unity or Unreal to confirm materials, rig, and LODs all behave as expected.
Deliverables
• FBX of the final game-ready mesh plus LODs
• Complete 2 K texture set (packed where appropriate)
• Unity or Unreal test scene/screenshot proving successful import
• Source files for rig and any custom controllers
If everything checks out in-engine—no shading breaks, no weighting anomalies, and animation plays correctly—we’re done. Looking forward to seeing the character come to life!
Apply on Freelancer →
Project sourced from Freelancer.com. Applications happen directly on the original platform — we never collect your data.