Realistic Game-Ready 3D Character Creation
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I need a highly realistic human character built from the ground up and packaged so I can import it straight into my project. That means modeling the body, creating believable clothing and accessories, sculpting and texturing the face to photoreal standards, and then rigging everything for both body and facial animation.
Once the rig is in place, I’ll need a core set of movement animations—idle, walk, run, jump, plus a few facial expressions—to prove the rig works in-engine. Clean topology, PBR textures, and well-named skeleton joints are essential so I can drop the character into either Unity or Unreal without extra cleanup.
Deliverables I’m expecting:
• One fully rigged, skinned FBX (body, face, clothes)
• 4K texture maps (Albedo, Normal, Roughness/Metallic) in PNG or TGA
• Separate FBXs or an animation file containing the movement and facial animation clips
• A brief note on the shader setup you used so I can replicate the look in my engine
If you already have a preferred pipeline—Blender, Maya, ZBrush, Substance Painter, or similar—let me know; I’m flexible as long as the final files import cleanly and match the quality bar for modern AAA titles.
Once the rig is in place, I’ll need a core set of movement animations—idle, walk, run, jump, plus a few facial expressions—to prove the rig works in-engine. Clean topology, PBR textures, and well-named skeleton joints are essential so I can drop the character into either Unity or Unreal without extra cleanup.
Deliverables I’m expecting:
• One fully rigged, skinned FBX (body, face, clothes)
• 4K texture maps (Albedo, Normal, Roughness/Metallic) in PNG or TGA
• Separate FBXs or an animation file containing the movement and facial animation clips
• A brief note on the shader setup you used so I can replicate the look in my engine
If you already have a preferred pipeline—Blender, Maya, ZBrush, Substance Painter, or similar—let me know; I’m flexible as long as the final files import cleanly and match the quality bar for modern AAA titles.
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