Realistic 3D Model Creation
Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted3 hours ago
I need a skilled 3D modeler who can take my reference material and turn it into a clean, production-ready model. The job is geometry-only—no textures, rigging, or animation at this stage—so your focus should be on accurate proportions, efficient topology, and proper scene organisation.
Once we begin I will provide reference images, key dimensions, and any technical constraints; you will translate those into a watertight asset and deliver it back in standard formats such as .fbx and .obj (plus the native file from your preferred tool—Blender, Maya, 3ds Max, or similar).
When you apply, please highlight your relevant experience with comparable modelling projects. That’s all I need to see to decide quickly.
Acceptance criteria:
• Clean, non-destructive modelling workflow with tidy naming conventions
• Quad-dominant topology suitable for future editing or subdivision
• Final files delivered in .fbx, .obj, and the original working file
Looking forward to seeing how your experience can bring this model to life.
Once we begin I will provide reference images, key dimensions, and any technical constraints; you will translate those into a watertight asset and deliver it back in standard formats such as .fbx and .obj (plus the native file from your preferred tool—Blender, Maya, 3ds Max, or similar).
When you apply, please highlight your relevant experience with comparable modelling projects. That’s all I need to see to decide quickly.
Acceptance criteria:
• Clean, non-destructive modelling workflow with tidy naming conventions
• Quad-dominant topology suitable for future editing or subdivision
• Final files delivered in .fbx, .obj, and the original working file
Looking forward to seeing how your experience can bring this model to life.
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