Realistic 3D Combatant Characters
Budget / Salary$1,500–3,000
TypeFreelance project
LocationRemote
Posted2 hours ago
Five playable fighters—three warriors clad in heavy armor and two agile archers—must be modeled in a fully realistic, high-detail style. Each character needs a complete body mesh, form-fitting outfit, and signature weapons or accessories that read clearly in close-up cinematics as well as mid-distance gameplay shots.
The assets have to be game-ready: clean topology, efficient but high-quality poly counts, UVs laid out logically, and PBR texture sets in 4 K (Base Color, Normal, Roughness, Metallic/AO). All meshes should import seamlessly into Unreal Engine or Unity without scale or orientation issues.
I have set aside a total of $2,000 and a six-week window; I’ll split that budget across milestones for block-out, high-poly sculpt, retopo/UV, texturing, and final polish so feedback can stay quick and focused.
Deliverables (per character)
• Final rig-ready .fbx (or .blend)
• 4 K texture folders, clearly named
• Turntable or Marmoset viewer render for quick review
Approval will be based on likeness to provided concept art, adherence to realistic proportions, and zero visible artifacts at native camera distance in-engine. If this fits your pipeline, let’s get started—concept sheets are ready to hand off immediately.
The assets have to be game-ready: clean topology, efficient but high-quality poly counts, UVs laid out logically, and PBR texture sets in 4 K (Base Color, Normal, Roughness, Metallic/AO). All meshes should import seamlessly into Unreal Engine or Unity without scale or orientation issues.
I have set aside a total of $2,000 and a six-week window; I’ll split that budget across milestones for block-out, high-poly sculpt, retopo/UV, texturing, and final polish so feedback can stay quick and focused.
Deliverables (per character)
• Final rig-ready .fbx (or .blend)
• 4 K texture folders, clearly named
• Turntable or Marmoset viewer render for quick review
Approval will be based on likeness to provided concept art, adherence to realistic proportions, and zero visible artifacts at native camera distance in-engine. If this fits your pipeline, let’s get started—concept sheets are ready to hand off immediately.
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