Realistic 3D Character Modeling
Budget / Salary₹600–1,500
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m looking for a skilled 3D artist to create a single, realistic character model. I only need a medium polygon count—enough to hold believable forms without pushing the file size too high—and simple, efficient texture maps (diffuse and normal are fine; no complex PBR stack required).
Here’s what I expect:
• One fully modeled, UV-unwrapped character in a common format (.fbx or .obj).
• Clean, animation-friendly topology—edge loops around the joints and evenly spaced quads.
• A set of simple textures that capture accurate color and basic surface detail without excessive resolution.
I’ll provide reference images and turnaround sketches as soon as we start. If you usually work in Blender, Maya, 3ds Max, or ZBrush, that’s perfect; just supply the final file along with any texture folders so I can drop everything straight into my pipeline.
Send a short note about similar realistic characters you’ve completed, and let me know which software you prefer so I can match export settings. Looking forward to seeing your work!
Here’s what I expect:
• One fully modeled, UV-unwrapped character in a common format (.fbx or .obj).
• Clean, animation-friendly topology—edge loops around the joints and evenly spaced quads.
• A set of simple textures that capture accurate color and basic surface detail without excessive resolution.
I’ll provide reference images and turnaround sketches as soon as we start. If you usually work in Blender, Maya, 3ds Max, or ZBrush, that’s perfect; just supply the final file along with any texture folders so I can drop everything straight into my pipeline.
Send a short note about similar realistic characters you’ve completed, and let me know which software you prefer so I can match export settings. Looking forward to seeing your work!
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