Raid-Style Mobile Game Core Build
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted1 hour ago
I am ready to commission the full core gameplay loop of a Raid Shadow Legends–style title for mobile. Think of this as a polished grey-box: every hero, opponent, dungeon tier and UI element can be nothing more than circles, squares and colour blocks—I will layer the final art later. What matters here is rock-solid code, feature parity where it counts, and a multiplayer backend that holds up under load.
Scope of the build
• Mobile-only client (Unity ) featuring:
– Single-player campaign with chapter progression, energy gating and basic story text placeholders.
– 20-tier single-player dungeons that mirror Raid’s escalating difficulty curve.
– Real-time asynchronous Multiplayer Battles with lobby, matchmaking and ELO-style ranking.
• Hero system: stats, gear slots, rarity levels, set bonuses and a simple gacha pull table seeded with dummy data.
• Economy & timers: energy regeneration, daily rewards, loot drops, silver/gems and upgrade costs wired for balancing through config files.
• Authentication: Email + Password flow, account creation, password reset and JWT session management.
• Server architecture: Docker-ised micro-services (matchmaking, combat resolver, economy, auth) ready to deploy on a fresh VPS or AWS instance; include README and compose files.
• Testing & tuning: unit tests for core combat maths, API endpoint tests, plus a short stress-test script showing 500 concurrent battle simulations completing without error.
Acceptance criteria
1. I can spin up docker-compose up on a clean machine and both campaign and multiplayer modes run end-to-end.
2. A brand-new user can register, receive verification mail, log in and spend energy to start a battle.
3. Battle results persist, loot is awarded, and heroes can equip gear that changes their stats in subsequent fights.
4. Placeholder UI clearly exposes every planned screen so my artists can swap assets without touching code.
5. a sign up screen as a load in that will connnect to sql
6. postgress sql and the database setup to handle new user setups all there gear like raid shadow legends does it exactly.
7. Docs and everythgin to show where to add new heros dungeons so growing the game
8. 50 test heroes and there will eb 15 factions so you can add placeholder for each faction name
Quote me the one price you will stick to—no surprises later. If you have hands-on experience with Raid or similar hero collectors, you’ll know exactly what’s needed; if not, this project probably isn’t for you. Revenue share will be added up to a specific amount as i am a marketer.
Scope of the build
• Mobile-only client (Unity ) featuring:
– Single-player campaign with chapter progression, energy gating and basic story text placeholders.
– 20-tier single-player dungeons that mirror Raid’s escalating difficulty curve.
– Real-time asynchronous Multiplayer Battles with lobby, matchmaking and ELO-style ranking.
• Hero system: stats, gear slots, rarity levels, set bonuses and a simple gacha pull table seeded with dummy data.
• Economy & timers: energy regeneration, daily rewards, loot drops, silver/gems and upgrade costs wired for balancing through config files.
• Authentication: Email + Password flow, account creation, password reset and JWT session management.
• Server architecture: Docker-ised micro-services (matchmaking, combat resolver, economy, auth) ready to deploy on a fresh VPS or AWS instance; include README and compose files.
• Testing & tuning: unit tests for core combat maths, API endpoint tests, plus a short stress-test script showing 500 concurrent battle simulations completing without error.
Acceptance criteria
1. I can spin up docker-compose up on a clean machine and both campaign and multiplayer modes run end-to-end.
2. A brand-new user can register, receive verification mail, log in and spend energy to start a battle.
3. Battle results persist, loot is awarded, and heroes can equip gear that changes their stats in subsequent fights.
4. Placeholder UI clearly exposes every planned screen so my artists can swap assets without touching code.
5. a sign up screen as a load in that will connnect to sql
6. postgress sql and the database setup to handle new user setups all there gear like raid shadow legends does it exactly.
7. Docs and everythgin to show where to add new heros dungeons so growing the game
8. 50 test heroes and there will eb 15 factions so you can add placeholder for each faction name
Quote me the one price you will stick to—no surprises later. If you have hands-on experience with Raid or similar hero collectors, you’ll know exactly what’s needed; if not, this project probably isn’t for you. Revenue share will be added up to a specific amount as i am a marketer.
Apply on Freelancer →
Project sourced from Freelancer.com. Applications happen directly on the original platform — we never collect your data.