PS4 / PSN Network & Demonware Specialist Needed – Black Ops 2
Budget / Salary$750–1,500
TypeFreelance project
LocationRemote
Posted2 hours ago
I am looking for an experienced developer/reverse engineer who has real knowledge of PS4/PSN networking, Demonware services, game APIs, authentication flows, and network traffic analysis.
The target game is Call of Duty: Black Ops 2 on PS4/PS5.
The goal is to research how the game communicates with PSN/Demonware services and determine how player profile data such as:
* Prestige / Level
* Stats
* Unlocks
* Multiplayer profile data
is read and updated.
I already have legitimate access to the game, my own PSN accounts, and PS4/TestKit hardware for testing.
I am specifically looking for someone who understands areas such as:
PSN authentication flows, Demonware/Call of Duty backend services, API request analysis, packet/network analysis, PS4 networking, endpoint discovery, and reverse engineering of game/server communication.
The first proof I need is simple:
Demonstrate on my own test account that you understand the communication responsible for profile/stat data and can identify a realistic method for modifying Prestige/Level or another profile value in a controlled test environment.
This is not an aimbot project and I am not looking for generic web developers.
Please do not apply unless you have relevant experience with PlayStation networking, Demonware, Call of Duty backend research, console reverse engineering, or similar game-service/API analysis.
All testing must be performed only on accounts and hardware that I own or am authorized to use.
When applying, explain your previous experience in this specific area and what approach you would use first.
PLEASE READ BEFORE APPLYING: I do not need a MERN, AI, website, or general software developer. I need someone with actual PS4/PSN/Demonware or console reverse-engineering experience.
The target game is Call of Duty: Black Ops 2 on PS4/PS5.
The goal is to research how the game communicates with PSN/Demonware services and determine how player profile data such as:
* Prestige / Level
* Stats
* Unlocks
* Multiplayer profile data
is read and updated.
I already have legitimate access to the game, my own PSN accounts, and PS4/TestKit hardware for testing.
I am specifically looking for someone who understands areas such as:
PSN authentication flows, Demonware/Call of Duty backend services, API request analysis, packet/network analysis, PS4 networking, endpoint discovery, and reverse engineering of game/server communication.
The first proof I need is simple:
Demonstrate on my own test account that you understand the communication responsible for profile/stat data and can identify a realistic method for modifying Prestige/Level or another profile value in a controlled test environment.
This is not an aimbot project and I am not looking for generic web developers.
Please do not apply unless you have relevant experience with PlayStation networking, Demonware, Call of Duty backend research, console reverse engineering, or similar game-service/API analysis.
All testing must be performed only on accounts and hardware that I own or am authorized to use.
When applying, explain your previous experience in this specific area and what approach you would use first.
PLEASE READ BEFORE APPLYING: I do not need a MERN, AI, website, or general software developer. I need someone with actual PS4/PSN/Demonware or console reverse-engineering experience.
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