Profitable Roblox Game Development

via Freelancer ·

Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted1 hour ago
I want to launch a polished Roblox experience that can be built quickly, run smoothly on every device, and earn solid revenue from day one. The game must welcome players of all ages, so performance, clarity, and accessibility are key.

Core requirements
• Multiplayer that feels seamless—no rubber-banding or long load times.
• A well-designed in-game purchase system (Developer Products/Passes) that encourages repeat spending without feeling pay-to-win.

I’m flexible on the specific genre as long as it lends itself to replayability and community engagement; your creative input here is welcome. What matters most is rock-solid code in Lua, efficient use of RemoteEvents/Functions, reliable DataStore saving, and clean UI that scales from phone to console.

Deliverables
• Complete Roblox place file with all scripts, assets, and monetisation hooks.
• Optimisation for 60 FPS on mobile.
• Basic analytics script so I can track retention and purchase behaviour.
• Clear setup notes so future updates are straightforward.

If this sounds like a sprint you can tackle, let me know how many days you’ll need and what milestones make sense so we can move from idea to live game—and profits—as fast as possible.
javascript android game design unity 3d game development lua roblox game optimization
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