Product Normal Maps in Blender
Budget / Salary₹600–1,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m preparing a series of product shots in Blender and need clean, well-baked normal maps to bring out the surface detail. Diffuse or specular passes aren’t required this time; the focus is solely on accurate, artifact-free normal textures that plug straight into my Principled BSDF setup.
You’ll receive the UV-unwrapped meshes and a short reference sheet showing the kind of micro-detail I want. From there, please:
• Bake or sculpt the normal information as needed
• Export each map as a lossless 8-bit or 16-bit PNG, sized to the model’s UV layout
• Check edge padding so no seams appear during close-up renders
I render in Cycles, so consistency under HDRI and studio lights is essential. If you have a preferred workflow—Substance 3D Painter, ZBrush, or straight Blender baking—feel free to use it as long as the final PNG normal maps drop in without additional tweaking.
Let me know your estimated turnaround and any questions about the models when you send your proposal.
You’ll receive the UV-unwrapped meshes and a short reference sheet showing the kind of micro-detail I want. From there, please:
• Bake or sculpt the normal information as needed
• Export each map as a lossless 8-bit or 16-bit PNG, sized to the model’s UV layout
• Check edge padding so no seams appear during close-up renders
I render in Cycles, so consistency under HDRI and studio lights is essential. If you have a preferred workflow—Substance 3D Painter, ZBrush, or straight Blender baking—feel free to use it as long as the final PNG normal maps drop in without additional tweaking.
Let me know your estimated turnaround and any questions about the models when you send your proposal.
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