Post-Apocalyptic Building Asset Design
Budget / Salary£10–20
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m deep into a survival-exploration project and now need a set of abandoned homes and small shelters that instantly sell a dark, post-apocalyptic mood. The assets have to drop straight into either Unreal Engine or Unity without extra setup, so clean hierarchy, proper pivots, and PBR materials are essential.
Here’s what I expect at hand-off:
• Modular or standalone meshes in FBX (or similar) with collision and LODs
• 4K PBR texture sets (albedo, metallic/roughness, normal, AO)
• Packed scene file showing the buildings assembled and lit for reference
Shader or engine-specific features—decals, vertex painting, masked damage layers—are welcome if they enhance that bleak, abandoned feel while keeping performance in check.
To gauge fit, send me links or reels of past work that proves you’ve tackled gloomy, ruined environments before. If the tone, detail level, and optimization match what I’m chasing, we’ll lock the scope and schedule the hand-over milestones right away.
Here’s what I expect at hand-off:
• Modular or standalone meshes in FBX (or similar) with collision and LODs
• 4K PBR texture sets (albedo, metallic/roughness, normal, AO)
• Packed scene file showing the buildings assembled and lit for reference
Shader or engine-specific features—decals, vertex painting, masked damage layers—are welcome if they enhance that bleak, abandoned feel while keeping performance in check.
To gauge fit, send me links or reels of past work that proves you’ve tackled gloomy, ruined environments before. If the tone, detail level, and optimization match what I’m chasing, we’ll lock the scope and schedule the hand-over milestones right away.
Apply on Freelancer →
Project sourced from Freelancer.com. Applications happen directly on the original platform — we never collect your data.