Pixel Fantasy Tileset for Unity
Budget / Salary€8–30
TypeFreelance project
LocationRemote
Posted3 hours ago
I’m creating a 2-D fantasy game in Unity and need a cohesive pixel-art tileset that drops straight into the Tilemap system. The goal is a complete, loop-friendly sheet of terrain and decorative tiles that feel at home in a classic fantasy world.
Scope
• Produce a single PNG (plus source file) containing all tiles laid out on a consistent grid size we agree on at the start.
• Supply the corresponding Unity Tile Palette or the sprite import settings so I can drag-and-drop the sheet and paint immediately.
• Tiles must line up seamlessly on all edges and corners and share one harmonious colour palette.
What I’m looking for
• Clear, readable pixel work—nothing blurry or anti-aliased.
• A range of ground, cliff, water and path variations, plus any atmospheric extras that sell a fantasy vibe. I’m open to your creative ideas here.
• File naming and slice dimensions that follow Unity conventions to speed up implementation.
Acceptance
I’ll load your sheet into a blank Unity project, paint out a small mock level with corners and edge cases, and check that every transition tiles without visible seams.
Please include a link to relevant pixel-art samples or previous tilesets you have created so I can gauge style compatibility. I’m ready to start as soon as I find the right match.
Scope
• Produce a single PNG (plus source file) containing all tiles laid out on a consistent grid size we agree on at the start.
• Supply the corresponding Unity Tile Palette or the sprite import settings so I can drag-and-drop the sheet and paint immediately.
• Tiles must line up seamlessly on all edges and corners and share one harmonious colour palette.
What I’m looking for
• Clear, readable pixel work—nothing blurry or anti-aliased.
• A range of ground, cliff, water and path variations, plus any atmospheric extras that sell a fantasy vibe. I’m open to your creative ideas here.
• File naming and slice dimensions that follow Unity conventions to speed up implementation.
Acceptance
I’ll load your sheet into a blank Unity project, paint out a small mock level with corners and edge cases, and check that every transition tiles without visible seams.
Please include a link to relevant pixel-art samples or previous tilesets you have created so I can gauge style compatibility. I’m ready to start as soon as I find the right match.
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