Photoreal Unreal Product Films
Budget / Salary₹250,000–500,000
TypeFreelance project
LocationRemote
Posted2 hours ago
I have four product-showcase films to create, each running 30–40 seconds and rendered entirely in Unreal Engine 5. The visual benchmark is high-end automotive and tech cinematography (please watch these to gauge the bar: https://youtu.be/Ldh582I54zM, https://youtu.be/MS3c31vhfUU, https://youtu.be/7OzlAUKbmOI, https://youtu.be/iPxmn6goppo). Expect macro close-ups on key details, full hero views, and dynamic perspective moves that feel cinematic rather than run-of-the-mill turntables.
What you’ll start from
• A single static FBX/CAD model—no UVs, no materials, no rig.
• My brand colour guidelines and any graphic elements once the project kicks off.
What I need you to handle end-to-end
• CAD clean-up, retopology, UVs, material creation and accurate shading
• Studio lighting and physically-correct look development inside Unreal Engine 5
• Camera work, animation, and sequencing
• Full post pipeline: colour grade, titles (if needed), and tasteful sound design
Deliverables per film
• 4 K 16:9 ProRes master
• 9:16 vertical cut-down
• Three UHD hero stills
Two feedback rounds follow an approved animatic for each film.
When you respond
1. Link only to your own Unreal Engine product work—no general studio reels. At least one example must have started from raw CAD.
2. Break out your quote into a one-time asset-prep cost and a per-film cost.
3. Outline a realistic timeline for the first film, including major milestones.
I’m ready to begin as soon as I find the right fit, and I’ll be on hand with references, data sheets, and brand assets the moment we kick off.
What you’ll start from
• A single static FBX/CAD model—no UVs, no materials, no rig.
• My brand colour guidelines and any graphic elements once the project kicks off.
What I need you to handle end-to-end
• CAD clean-up, retopology, UVs, material creation and accurate shading
• Studio lighting and physically-correct look development inside Unreal Engine 5
• Camera work, animation, and sequencing
• Full post pipeline: colour grade, titles (if needed), and tasteful sound design
Deliverables per film
• 4 K 16:9 ProRes master
• 9:16 vertical cut-down
• Three UHD hero stills
Two feedback rounds follow an approved animatic for each film.
When you respond
1. Link only to your own Unreal Engine product work—no general studio reels. At least one example must have started from raw CAD.
2. Break out your quote into a one-time asset-prep cost and a per-film cost.
3. Outline a realistic timeline for the first film, including major milestones.
I’m ready to begin as soon as I find the right fit, and I’ll be on hand with references, data sheets, and brand assets the moment we kick off.
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