Photoreal 3BHK Apartment 3D Model
Budget / Salary₹12,500–37,500
TypeFreelance project
LocationRemote
Posted2 hours ago
I have a complete AutoCAD floor plan for a three-bedroom, hall and kitchen apartment and a set of carefully curated reference images that show the exact mood, material palette and furniture style I’m after. I now need the entire flat—living-dining area, all three bedrooms, both bathrooms, kitchen, balconies and connecting corridors—translated into a single 3D scene suitable for interior design visualization.
The brief calls for a high level of realism: natural and artificial lighting balanced for day and night shots, accurate material mapping (marble, wood grain, fabrics, metals) and tidy, well-proportioned furniture models. I’m happy for you to work in 3ds Max, Blender, SketchUp + V-Ray/Corona/Lumion—whatever pipeline you prefer—as long as the final imagery looks photoreal and I receive both still renders and the editable source files.
Deliverables I expect:
• Native project file with organised layers/groups
• High-resolution rendered views of every room, balcony and corridor (minimum 4K, both wide shots and two close-ups per space)
• Separate folder with all textures and proxy assets used
• One round of revisions after the first draft to fine-tune lighting, colours or furniture placement if needed
If this scope and level of detail fit your skill set, let’s get started—I can share the DWG and references right away.
The brief calls for a high level of realism: natural and artificial lighting balanced for day and night shots, accurate material mapping (marble, wood grain, fabrics, metals) and tidy, well-proportioned furniture models. I’m happy for you to work in 3ds Max, Blender, SketchUp + V-Ray/Corona/Lumion—whatever pipeline you prefer—as long as the final imagery looks photoreal and I receive both still renders and the editable source files.
Deliverables I expect:
• Native project file with organised layers/groups
• High-resolution rendered views of every room, balcony and corridor (minimum 4K, both wide shots and two close-ups per space)
• Separate folder with all textures and proxy assets used
• One round of revisions after the first draft to fine-tune lighting, colours or furniture placement if needed
If this scope and level of detail fit your skill set, let’s get started—I can share the DWG and references right away.
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