Photon Fusion Unity FPS Multiplayer project

via Freelancer ·

Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted3 hours ago
I have a fully-playable first-person shooter built in Unity that currently runs in single-player across 2 maps. I now need the multiplayer layer put in place using Photon Fusion
Here’s what I’m after:

• Enable online play on all three maps, wiring everything through a client-hosted, peer-to-peer flow. Players should be able to create or join rooms, see a simple connection / lobby screen, and jump straight into a match.
• Ship three game modes using PUN’s matchmaking API: 1 vs 1 duels, team-vs-team battles, and a free-for-all option. The mode selector should appear in the lobby UI and persist the choice when the match starts.
• Adapt or extend the existing UI so that health, ammo, scoreboards, and the new lobby screens feel cohesive with the current style.
• The player can already summon two AI minions in battle. I need two additional minion types implemented, fully network-synced so that all clients see them spawn, move, attack, and despawn consistently.

Acceptance check will be simple: start the build, create a room, invite another tester, run each game mode on every map, spawn all four minion types, and confirm stable sync with no disconnects through a five-minute session.

I’ll supply the current Unity project, art, sounds, and prefabs. You bring strong PUN know-how, clean C# practices, and a clear plan for testing. If this sounds like a quick win for you, let’s talk dates and milestones so we can push the update live.
game design c# programming 3d modelling unity 3d game development unity game programming
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