Ongoing Blender Modeling Support
Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted1 hour ago
I often need small, quick-turnaround jobs done inside Blender and want to build a long-term relationship with an expert who can jump in whenever a new request appears. Almost every task centres on 3D modeling and texturing: clean geometry, solid UVs, and believable PBR materials that match the photo or sketch references I supply.
https://youtu.be/57CmROIJP6w?si=WI1GqQS_nBkoVOe4
Typical workflow:
• receive reference and brief from me
• build or refine the mesh directly in Blender (3.5 LTS or newer)
• unwrap, bake, and create texture maps (BaseColor, Roughness, Metallic, Normal at 4 K)
• send back the organised .blend file, texture folder, and a quick Eevee or Cycles render for approval
Acceptance criteria are straightforward: correct scale, tidy topology, no non-manifold edges, named objects/materials, and textures that plug in cleanly to the Principled BSDF shader.
Most assignments take only a few hours, but consistency and reliability are key. When you reply, include your hourly rate and two or three portfolio pieces that show strong modeling and texturing skills in Blender. First micro-task is ready as soon as we agree on terms—looking forward to collaborating on many more.
https://youtu.be/57CmROIJP6w?si=WI1GqQS_nBkoVOe4
Typical workflow:
• receive reference and brief from me
• build or refine the mesh directly in Blender (3.5 LTS or newer)
• unwrap, bake, and create texture maps (BaseColor, Roughness, Metallic, Normal at 4 K)
• send back the organised .blend file, texture folder, and a quick Eevee or Cycles render for approval
Acceptance criteria are straightforward: correct scale, tidy topology, no non-manifold edges, named objects/materials, and textures that plug in cleanly to the Principled BSDF shader.
Most assignments take only a few hours, but consistency and reliability are key. When you reply, include your hourly rate and two or three portfolio pieces that show strong modeling and texturing skills in Blender. First micro-task is ready as soon as we agree on terms—looking forward to collaborating on many more.
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