NTBSS Real-Time Trainer and Save Editor
Budget / Salary€30–250
TypeFreelance project
LocationRemote
Posted2 hours ago
Custom Naruto to Boruto: Shinobi Striker (NTBSS) Steam — Real-Time Trainer & Save Editor
I am looking for an experienced C#/C++ developer with strong knowledge of Windows desktop development, data analysis, binary file manipulation, memory analysis, reverse engineering, game modding, and game save editing.
I would like to commission a custom Windows tool for Naruto to Boruto: Shinobi Striker (NTBSS) on Steam.
The main objective is to have a real-time trainer capable of reading and modifying relevant game data while NTBSS is running, ideally including when connected to online services, where technically possible.
I also want a save editor as a secondary solution for data that cannot be modified directly through the real-time trainer.
The trainer itself must be fully available in French, including menus, buttons, categories, settings, notifications, error messages, and all other user-facing elements.
1. Real-Time Trainer
The trainer should ideally allow me to read and modify relevant game data while NTBSS is running.
I am primarily interested in modifying and customizing my character, inventory, items, appearance, currency, progression, and profile data.
Inventory / Content
* All male clothing
* All female clothing
* All weapons
* All accessories
* All ninja tools
* Unique items
* Other existing inventory items
Character Appearance
* Skin color
* Hair color
* Eye color
* Hairstyles
* Makeup
* Other existing customization options
Modded Skin Colors
An important clarification regarding modded skin colors:
I am not asking for completely new colors or textures to be created.
The idea is to reuse existing color values already present in the game, particularly values from the game’s existing hair-color palette, and apply those values to the skin-color parameter where technically possible.
The developer should determine how these values are stored and whether existing hair-color values can safely be applied to the skin-color field.
Currency / Items
Where technically possible:
* Ryo
* Scrolls
* Exchange tickets
* Upgrade materials
* Shinobi Reformation Seals
* Character customization/change tickets
* Other existing currencies or items
I would ideally like to enter the exact quantity/value I want rather than being limited to predefined values.
2. Profile / Progression
I would like to be able to read and modify, where technically accessible:
* Player level
* Prestige / rank
* Playtime / hours played
* Completed missions
* Progression
* Combat statistics
* Total number of battles
* Number of wins
* Number of losses
* Win/loss ratio
* Other available profile statistics
Ideally, the current values should be displayed in the trainer and directly editable.
3. Existing Content / Unlocks
Important: I do not want completely new game content to be created.
I only want to access, unlock, or modify content that already exists in NTBSS and its game data.
This includes, where technically possible:
* Male clothing
* Female clothing
* Weapons
* Accessories
* Ninja tools
* Jutsu
* Hairstyles
* Makeup
* Animals
* Titles
* Unique items
* Existing DLC content
* Existing paid content
* Other existing game content
I am not looking for new assets, new textures, new weapons, or new items created from scratch.
The goal is strictly to modify or unlock existing content.
4. Inventory Management
The trainer should ideally allow me to view and modify existing inventory data.
I would like the application to display:
* Item name
* Item ID
* Owned / not owned status
so that I do not have to manually enter item IDs whenever possible.
5. Save Editor
In addition to the real-time trainer, I would like a save editor capable of:
* Reading NTBSS saves
* Identifying accessible data
* Editing confirmed editable values
* Editing profile/progression
* Editing inventory
* Editing appearance
* Editing currencies
* Editing items
* Editing unlock-related data
* Importing saves
* Exporting saves
If certain features cannot be implemented through the real-time trainer, I would like the developer to determine whether they can instead be implemented through offline save editing.
Where technically possible, I would like modified saves to remain usable when the game is subsequently connected to online services.
6. Backup / Save Safety
The software must protect the original save.
Required functionality:
* Automatic backup before every modification
* Manual backup
* Restore
* Import
* Export
* Multiple backup versions if possible
* Protection against accidentally overwriting the original save
The original save should never be overwritten without creating a backup first.
7. User Interface
I want a simple, clean and fully French-language Windows GUI.
The entire trainer must be in French, including:
* Menus
* Buttons
* Categories
* Item descriptions
* Settings
* Notifications
* Confirmation messages
* Error messages
* Backup/restore options
* All other user-facing elements
Suggested structure:
TRAINER
* Real-time data
* Profile
* Inventory
* Appearance
* Currency
* Items
* Unlocks
PROFILE
* Level
* Prestige
* Playtime
* Missions
* Statistics
APPEARANCE
* Skin
* Hair
* Eyes
* Hairstyles
* Makeup
INVENTORY
* Male clothing
* Female clothing
* Weapons
* Accessories
* Ninja tools
* Unique items
CURRENCY / ITEMS
* Ryo
* Scrolls
* Exchange tickets
* Upgrade materials
* Shinobi Reformation Seals
UNLOCKS
* Existing content
* Existing DLC
* Jutsu
* Animals
* Titles
* Other existing content
SAVE
* Backup
* Restore
* Import
* Export
8. Compatibility / Updates
* Platform: Windows PC
* Game: Naruto to Boruto: Shinobi Striker
* Version: Steam
The application should be designed in a modular and maintainable way so that game-version-specific data can be updated when NTBSS receives updates.
Where possible, data such as:
* Offsets
* Addresses
* Structures
* Item IDs
* Signatures / patterns
* Other version-specific information
should be organized so they can be updated without rebuilding the entire application.
9. Development Process
I would prefer the project to be developed in stages.
Stage 1 — Analysis / Proof of Concept
Analyze the game/save structure and determine which requested data is actually accessible and editable.
I can provide test saves, including a legitimate save and a modified save, to assist with the analysis.
Stage 2 — Application Foundation
* Windows application
* Fully French interface
* General architecture
* Backup / Restore
Stage 3 — Real-Time Trainer
* Game detection
* Reading accessible data
* Identifying relevant data
* Modifying confirmed editable data
Stage 4 — Profile / Progression
* Level
* Prestige
* Playtime
* Missions
* Statistics
Stage 5 — Appearance
* Skin
* Hair
* Eyes
* Hairstyles
* Makeup
* Existing color values that can be reused where technically possible
Stage 6 — Inventory
* Clothing
* Weapons
* Accessories
* Ninja tools
* Unique items
Stage 7 — Currency / Items / Content
* Ryo
* Scrolls
* Exchange tickets
* Upgrade materials
* Shinobi Reformation Seals
* Existing content
* Existing DLC
* Animals
* Titles
* Jutsu
Stage 8 — Save Editor
Add save-editing functionality for features that cannot be implemented directly through the trainer.
Stage 9 — Testing / Finalization
* Extensive testing
* Bug fixing
* Compatibility testing
* Documentation
* Final build
10. Technical Feasibility
I understand that not every requested feature may be technically possible.
I therefore want the developer to analyze the game’s structure and save data before guaranteeing specific features.
I would like to determine:
* Which data is accessible
* Which data can be modified
* Which data is persistent
* Which data can be modified in real time
* Which data can be modified through the save
* Which modifications remain functional when connected to online services
* Which features require additional research
I prefer a feature to be clearly identified as not guaranteed after analysis rather than receiving an unrealistic promise.
11. Final Delivery
At the end of the project, I want to receive:
* Fully functional final build
* .exe application
* Complete source code
* Complete project files
* Required configuration files
* Documentation
* Installation instructions
* Usage instructions
* Compilation instructions
* Explanation of the main systems
I want to be able to compile, modify, and maintain the project myself after delivery.
12. Information Requested From the Developer
Please provide:
1. Total estimated price
2. Estimated development time
3. Features you can confidently implement
4. Features requiring additional research
5. Your experience with C#/C++
6. Your experience with memory analysis, binary files, and save editing
7. Your experience with game modding or reverse engineering
8. Examples of similar projects
9. GitHub / portfolio if available
10. Confirmation that the complete source code will be delivered
11. Confirmation that the complete project files will be delivered
12. Confirmation that development can be divided into milestones
13. What you propose for the initial Proof of Concept
I am particularly interested in developers who are comfortable analyzing an unfamiliar game’s data structures rather than relying exclusively on existing offsets or previously available tools.
I am looking for an experienced C#/C++ developer with strong knowledge of Windows desktop development, data analysis, binary file manipulation, memory analysis, reverse engineering, game modding, and game save editing.
I would like to commission a custom Windows tool for Naruto to Boruto: Shinobi Striker (NTBSS) on Steam.
The main objective is to have a real-time trainer capable of reading and modifying relevant game data while NTBSS is running, ideally including when connected to online services, where technically possible.
I also want a save editor as a secondary solution for data that cannot be modified directly through the real-time trainer.
The trainer itself must be fully available in French, including menus, buttons, categories, settings, notifications, error messages, and all other user-facing elements.
1. Real-Time Trainer
The trainer should ideally allow me to read and modify relevant game data while NTBSS is running.
I am primarily interested in modifying and customizing my character, inventory, items, appearance, currency, progression, and profile data.
Inventory / Content
* All male clothing
* All female clothing
* All weapons
* All accessories
* All ninja tools
* Unique items
* Other existing inventory items
Character Appearance
* Skin color
* Hair color
* Eye color
* Hairstyles
* Makeup
* Other existing customization options
Modded Skin Colors
An important clarification regarding modded skin colors:
I am not asking for completely new colors or textures to be created.
The idea is to reuse existing color values already present in the game, particularly values from the game’s existing hair-color palette, and apply those values to the skin-color parameter where technically possible.
The developer should determine how these values are stored and whether existing hair-color values can safely be applied to the skin-color field.
Currency / Items
Where technically possible:
* Ryo
* Scrolls
* Exchange tickets
* Upgrade materials
* Shinobi Reformation Seals
* Character customization/change tickets
* Other existing currencies or items
I would ideally like to enter the exact quantity/value I want rather than being limited to predefined values.
2. Profile / Progression
I would like to be able to read and modify, where technically accessible:
* Player level
* Prestige / rank
* Playtime / hours played
* Completed missions
* Progression
* Combat statistics
* Total number of battles
* Number of wins
* Number of losses
* Win/loss ratio
* Other available profile statistics
Ideally, the current values should be displayed in the trainer and directly editable.
3. Existing Content / Unlocks
Important: I do not want completely new game content to be created.
I only want to access, unlock, or modify content that already exists in NTBSS and its game data.
This includes, where technically possible:
* Male clothing
* Female clothing
* Weapons
* Accessories
* Ninja tools
* Jutsu
* Hairstyles
* Makeup
* Animals
* Titles
* Unique items
* Existing DLC content
* Existing paid content
* Other existing game content
I am not looking for new assets, new textures, new weapons, or new items created from scratch.
The goal is strictly to modify or unlock existing content.
4. Inventory Management
The trainer should ideally allow me to view and modify existing inventory data.
I would like the application to display:
* Item name
* Item ID
* Owned / not owned status
so that I do not have to manually enter item IDs whenever possible.
5. Save Editor
In addition to the real-time trainer, I would like a save editor capable of:
* Reading NTBSS saves
* Identifying accessible data
* Editing confirmed editable values
* Editing profile/progression
* Editing inventory
* Editing appearance
* Editing currencies
* Editing items
* Editing unlock-related data
* Importing saves
* Exporting saves
If certain features cannot be implemented through the real-time trainer, I would like the developer to determine whether they can instead be implemented through offline save editing.
Where technically possible, I would like modified saves to remain usable when the game is subsequently connected to online services.
6. Backup / Save Safety
The software must protect the original save.
Required functionality:
* Automatic backup before every modification
* Manual backup
* Restore
* Import
* Export
* Multiple backup versions if possible
* Protection against accidentally overwriting the original save
The original save should never be overwritten without creating a backup first.
7. User Interface
I want a simple, clean and fully French-language Windows GUI.
The entire trainer must be in French, including:
* Menus
* Buttons
* Categories
* Item descriptions
* Settings
* Notifications
* Confirmation messages
* Error messages
* Backup/restore options
* All other user-facing elements
Suggested structure:
TRAINER
* Real-time data
* Profile
* Inventory
* Appearance
* Currency
* Items
* Unlocks
PROFILE
* Level
* Prestige
* Playtime
* Missions
* Statistics
APPEARANCE
* Skin
* Hair
* Eyes
* Hairstyles
* Makeup
INVENTORY
* Male clothing
* Female clothing
* Weapons
* Accessories
* Ninja tools
* Unique items
CURRENCY / ITEMS
* Ryo
* Scrolls
* Exchange tickets
* Upgrade materials
* Shinobi Reformation Seals
UNLOCKS
* Existing content
* Existing DLC
* Jutsu
* Animals
* Titles
* Other existing content
SAVE
* Backup
* Restore
* Import
* Export
8. Compatibility / Updates
* Platform: Windows PC
* Game: Naruto to Boruto: Shinobi Striker
* Version: Steam
The application should be designed in a modular and maintainable way so that game-version-specific data can be updated when NTBSS receives updates.
Where possible, data such as:
* Offsets
* Addresses
* Structures
* Item IDs
* Signatures / patterns
* Other version-specific information
should be organized so they can be updated without rebuilding the entire application.
9. Development Process
I would prefer the project to be developed in stages.
Stage 1 — Analysis / Proof of Concept
Analyze the game/save structure and determine which requested data is actually accessible and editable.
I can provide test saves, including a legitimate save and a modified save, to assist with the analysis.
Stage 2 — Application Foundation
* Windows application
* Fully French interface
* General architecture
* Backup / Restore
Stage 3 — Real-Time Trainer
* Game detection
* Reading accessible data
* Identifying relevant data
* Modifying confirmed editable data
Stage 4 — Profile / Progression
* Level
* Prestige
* Playtime
* Missions
* Statistics
Stage 5 — Appearance
* Skin
* Hair
* Eyes
* Hairstyles
* Makeup
* Existing color values that can be reused where technically possible
Stage 6 — Inventory
* Clothing
* Weapons
* Accessories
* Ninja tools
* Unique items
Stage 7 — Currency / Items / Content
* Ryo
* Scrolls
* Exchange tickets
* Upgrade materials
* Shinobi Reformation Seals
* Existing content
* Existing DLC
* Animals
* Titles
* Jutsu
Stage 8 — Save Editor
Add save-editing functionality for features that cannot be implemented directly through the trainer.
Stage 9 — Testing / Finalization
* Extensive testing
* Bug fixing
* Compatibility testing
* Documentation
* Final build
10. Technical Feasibility
I understand that not every requested feature may be technically possible.
I therefore want the developer to analyze the game’s structure and save data before guaranteeing specific features.
I would like to determine:
* Which data is accessible
* Which data can be modified
* Which data is persistent
* Which data can be modified in real time
* Which data can be modified through the save
* Which modifications remain functional when connected to online services
* Which features require additional research
I prefer a feature to be clearly identified as not guaranteed after analysis rather than receiving an unrealistic promise.
11. Final Delivery
At the end of the project, I want to receive:
* Fully functional final build
* .exe application
* Complete source code
* Complete project files
* Required configuration files
* Documentation
* Installation instructions
* Usage instructions
* Compilation instructions
* Explanation of the main systems
I want to be able to compile, modify, and maintain the project myself after delivery.
12. Information Requested From the Developer
Please provide:
1. Total estimated price
2. Estimated development time
3. Features you can confidently implement
4. Features requiring additional research
5. Your experience with C#/C++
6. Your experience with memory analysis, binary files, and save editing
7. Your experience with game modding or reverse engineering
8. Examples of similar projects
9. GitHub / portfolio if available
10. Confirmation that the complete source code will be delivered
11. Confirmation that the complete project files will be delivered
12. Confirmation that development can be divided into milestones
13. What you propose for the initial Proof of Concept
I am particularly interested in developers who are comfortable analyzing an unfamiliar game’s data structures rather than relying exclusively on existing offsets or previously available tools.
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