Nocsocosilla VR

via Freelancer ·

Budget / SalaryA$1,500–3,000
TypeFreelance project
LocationRemote
Posted2 hours ago
I already have a working Unreal Engine 5 prototype of “Nocsocosilla” and a full design document set. I now need the project taken from prototype to gold-master PCVR build.

Scope of work
• Review my UE5 project and accompanying docs to map remaining tasks.
• Build out the core Adventure gameplay loop exactly as outlined, keeping the fast-paced, MOBA-style feel that nods to Dota 2 and World of Warcraft.
• Implement fully-synchronised Multiplayer mode (the feature I marked as essential) with session hosting, matchmaking and voice.
• Optimise all assets, shaders and lighting for stable VR performance on current PC headsets via OpenXR / SteamVR.
• Flesh out any placeholder levels, enemies and puzzles, ensuring traversal works smoothly in room-scale and seated setups.
• Package and deliver a clean, installer-ready EXE plus the complete UE5 source so I can iterate later.

Acceptance criteria
1. The final build runs at a locked 90 FPS on a reference RTX-3070 rig.
2. Multiplayer sessions host, join and sync reliably for at least four players for a one-hour test.
3. No blocking bugs in the first two hours of continuous play as judged by my QA checklist.
4. All content matches the mechanics, lore and progression steps detailed in my design bible.

If you are comfortable pushing an Adventure title to completion in UE5, especially one that blends traditional questing with arena-style co-op combat, we should talk right away.

Nocsocosilla
mobile app development game design c# programming c++ programming unity 3d unreal engine playstation vr level design ar / vr 3d asset gameplay programming
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