New Orleans Roblox RP Development
Budget / Salary$5,000–10,000
TypeFreelance project
LocationRemote
Posted1 day ago
I’m putting together a full-scale, New-Orleans-themed hood role-play game on Roblox and need a single studio or individual who can take it from concept to launch. The project covers two separate servers—a public lobby with limited amenities and a private, whitelist-only server with the full feature set—so you’ll be building everything twice, each balanced for its own economy and player flow.
All major specs, reference images, and priority order are laid out in the PDF I’ll share once we start talking. In broad strokes, the build includes:
• A detailed city map that captures real New Orleans neighborhoods (use Google Maps street view for accuracy)
• Scripted job, money, and reputation systems (clean and dirty cash flows)
• Fully functional vehicles, weapons, houses, and interior assets—with custom 3D models where stock assets won’t do
• Every building must be walk-in accessible
Additionally: Please use Unforgiven Philly as a reference for realism. The map must authentically represent New Orleans.
You’ll receive a retainer of $350–$400 every second Friday starting November 13, and once the game drops you’ll collect 50% of all royalties until that amount is paid off in full. The final delivery window is generous—target date is December 26, 2026—but I still expect regular milestones, play-tests (starting late November or early December), and polish along the way.
Show me your experience on similar Roblox, FiveM, or large-scale RP projects, especially anything involving Lua scripting, datastore work, UI design, or 3D asset creation. If your past work proves you can handle a living, breathing city with hundreds of concurrent players, let’s talk.
All major specs, reference images, and priority order are laid out in the PDF I’ll share once we start talking. In broad strokes, the build includes:
• A detailed city map that captures real New Orleans neighborhoods (use Google Maps street view for accuracy)
• Scripted job, money, and reputation systems (clean and dirty cash flows)
• Fully functional vehicles, weapons, houses, and interior assets—with custom 3D models where stock assets won’t do
• Every building must be walk-in accessible
Additionally: Please use Unforgiven Philly as a reference for realism. The map must authentically represent New Orleans.
You’ll receive a retainer of $350–$400 every second Friday starting November 13, and once the game drops you’ll collect 50% of all royalties until that amount is paid off in full. The final delivery window is generous—target date is December 26, 2026—but I still expect regular milestones, play-tests (starting late November or early December), and polish along the way.
Show me your experience on similar Roblox, FiveM, or large-scale RP projects, especially anything involving Lua scripting, datastore work, UI design, or 3D asset creation. If your past work proves you can handle a living, breathing city with hundreds of concurrent players, let’s talk.
Apply on Freelancer →
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