Motor Town Renault Captur 2025 Mod

via Freelancer ·

Budget / Salary£250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I want to drive a faithful recreation of a real-world pickup truck or SUV inside Motor Town: Behind The Wheel. Your job is to build and package the mod so I can drop it straight into the current game build and start cruising.

Scope
• Model the vehicle’s exterior with correct proportions, clean game-ready topology, LODs, and collision meshes.
• Create a detailed interior that matches the real cabin—seats, dash, steering wheel, door panels, and trim—so it looks convincing in cockpit view.
• Produce optimized PBR textures (albedo, normal, metallic/roughness) that blend naturally with the game’s existing cars.
• Export in the format Motor Town’s modding tools accept (FBX + texture set or Unity package) and include any prefab or JSON definition needed for the game to recognise the vehicle.
• Ensure wheels, doors, and lights are correctly positioned and parented; no custom dashboard scripting is required.

Deliverables
1. Complete vehicle model files with textures and materials.
2. Game-ready package ready to place in the Mods folder.
3. A brief README explaining install steps and any configurable options.

Acceptance
I’ll consider the mod finished once the truck/SUV spawns in game, is drivable without visual glitches, and the interior detail stands up in first-person view.

Preferred tools are Blender, Maya or 3ds Max for modeling and Unity for final packaging, but use whatever pipeline you are most efficient with as long as the end result works flawlessly in Motor Town.

If you’ve brought other real-world vehicles into the game before, feel free to mention them when you send the files.
3d rendering 3d modelling 3d animation unity 3d 3d design game development blender unity 3d graphic design 3d game art
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