Mobile Survival Shooter & 3 Patti
Budget / Salary₹600–1,500
TypeFreelance project
LocationRemote
Posted5 hours ago
I want to build a mobile game whose heart is a fast-paced survival war experience while also letting players relax at private 3 Patti tables with their friends—both in the same app.
Main gameplay
• Team-based gun battles and mission-driven objectives set in a survival-style war zone. Squads should be able to drop in, gear up, communicate in real time, and fight until their goals are met.
• Progression elements such as ranks, unlockable weapons or skins, and match-based rewards keep the competitive loop engaging.
Integrated 3 Patti side game
• From the lobby or pause screen, players can launch a Teen Patti room that supports private tables only—no random matchmaking, no AI opponents.
• Friends join via code or invite link, stake virtual chips, and return to the shooter without quitting the app.
• The card engine must use provably fair RNG and the same player profile/chip wallet as the main game.
Technical direction
I’m flexible on the engine—Unity with Photon, Unreal, or any stack you are comfortable scaling for real-time multiplayer. You’ll need server logic for squad matchmaking, mission tracking, and table management, plus a simple backend for accounts, wallets, and basic anti-cheat.
Deliverables
1. Playable builds for Android (iOS support is a welcomed bonus).
2. Source code and project assets.
3. Cloud/server deployment scripts and basic documentation.
4. Short test plan covering squad matches and private 3 Patti sessions.
Acceptance criteria
• A squad can complete a mission against live opponents without crash or desync.
• Four friends can sit at a private 3 Patti table, play a full round, and return to the shooter lobby seamlessly.
• User data, chips, and progression persist across sessions.
Let me know your proposed timeline, tech stack, and any past work that shows you can combine real-time action with social mini-games.
Main gameplay
• Team-based gun battles and mission-driven objectives set in a survival-style war zone. Squads should be able to drop in, gear up, communicate in real time, and fight until their goals are met.
• Progression elements such as ranks, unlockable weapons or skins, and match-based rewards keep the competitive loop engaging.
Integrated 3 Patti side game
• From the lobby or pause screen, players can launch a Teen Patti room that supports private tables only—no random matchmaking, no AI opponents.
• Friends join via code or invite link, stake virtual chips, and return to the shooter without quitting the app.
• The card engine must use provably fair RNG and the same player profile/chip wallet as the main game.
Technical direction
I’m flexible on the engine—Unity with Photon, Unreal, or any stack you are comfortable scaling for real-time multiplayer. You’ll need server logic for squad matchmaking, mission tracking, and table management, plus a simple backend for accounts, wallets, and basic anti-cheat.
Deliverables
1. Playable builds for Android (iOS support is a welcomed bonus).
2. Source code and project assets.
3. Cloud/server deployment scripts and basic documentation.
4. Short test plan covering squad matches and private 3 Patti sessions.
Acceptance criteria
• A squad can complete a mission against live opponents without crash or desync.
• Four friends can sit at a private 3 Patti table, play a full round, and return to the shooter lobby seamlessly.
• User data, chips, and progression persist across sessions.
Let me know your proposed timeline, tech stack, and any past work that shows you can combine real-time action with social mini-games.
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