Mobile Puzzle Game Development
Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m planning to launch a new mobile-first puzzle game and need a skilled developer to turn my core concept into a fully playable app. The goal is a polished, intuitive experience that works smoothly on both iOS and Android.
Key points
• Genre: Puzzle game (single-player to start).
• Platform: Mobile – please use a cross-platform framework such as Unity, Godot, or Flutter so we can publish to the App Store and Google Play with one codebase.
• Look & feel: Bright, casual visuals, simple touch controls, and a short learning curve that still offers long-term challenge.
• Monetisation & extras: I’m open to suggestions on in-app purchases, ads, leaderboards, or multiplayer in later phases, but the initial milestone is a fun, self-contained game loop.
Deliverables
1. Game design outline and wireframe of the core mechanic.
2. Playable prototype for iOS and Android.
3. Final build with splash screen, sound effects, and basic analytics integration.
4. Source code, art assets, and brief setup guide so I can compile new builds myself.
If you have a portfolio of released mobile puzzle titles—or experience shipping with Unity Ads, Firebase, or similar SDKs—please include links. I’m eager to collaborate, iterate quickly, and get this game into players’ hands.
Key points
• Genre: Puzzle game (single-player to start).
• Platform: Mobile – please use a cross-platform framework such as Unity, Godot, or Flutter so we can publish to the App Store and Google Play with one codebase.
• Look & feel: Bright, casual visuals, simple touch controls, and a short learning curve that still offers long-term challenge.
• Monetisation & extras: I’m open to suggestions on in-app purchases, ads, leaderboards, or multiplayer in later phases, but the initial milestone is a fun, self-contained game loop.
Deliverables
1. Game design outline and wireframe of the core mechanic.
2. Playable prototype for iOS and Android.
3. Final build with splash screen, sound effects, and basic analytics integration.
4. Source code, art assets, and brief setup guide so I can compile new builds myself.
If you have a portfolio of released mobile puzzle titles—or experience shipping with Unity Ads, Firebase, or similar SDKs—please include links. I’m eager to collaborate, iterate quickly, and get this game into players’ hands.
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